Owen Sunrider by Sunrider

Species
Human
Career
Jedi
Specializations
Padawan; Niman Disciple
System
Force and Destiny

3
Threshold 12
Current 9
Threshold 13
Current 10
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
2
3
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) X 0
Deception (Cun) X 0
Discipline (Will) X 1
Leadership (Pr) X 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Owen's Lightsaber
Range
Engaged
Skill
Lightsaber
Accurate 1, Automatically add 1 Advantage to results
Damage
5
Critical
1
Training Stick
Range
Engaged
Skill
Lightsaber
Accurate 1, Disorient 1, Stun Damage
Damage
3
Critical
5
Fists
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown
Damage
2
Critical
5

0
315
120
5

Weapons & Armor

Jedi Reconnaissance Armor: Defense 1, Soak 1, HP 2 (Encum 2)

Owen's Lightsaber: Dam 5, HP 2/4, Accurate 1, Fine-Tuned Emitter (Auto +1 Adv), Great-Grandfather's Ilum Crystal (2/2 HP; Crit -1; Vicious 1; Breach 1; Sunder 1) (Encum 1)

Training Stick: Dam +1, HP 0, Crit 5, Accurate 1, Disorient 1, Stun Damage (Encum 2)

Personal Gear

ENCUMBRANCE
Max: 13
Base: 7
Gear: +6
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Field Goggles: Worn, protects the eyes. (Encum 1)

Sheath: Standard holster for pistols or sheath for melee weapons of any size. (Encum 1)
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BACKPACK & CONTENTS
Encumbrance 4/6
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Modular Backpack: Backpack with separate pouches; adds 3 to Encumbrance Threshold.

3 Modular Backpack Pouches: Adds +3 to Encumbrance Threshold of the modular backpack.

Breath Mask and Respirator: Allows breathing in contaminated or alien environments. (Encum 1)

Fusion Lantern: A source of light and heat, can also power small devices. (Encum 2)

Datapad: Hand-held computer and data organizer and storage. (Encum 1)

Assets & Resources

Small room at the Dune Inn.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Quick Draw (5) 1 Padawan - Jedi Once per round on the character’s turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Well Rounded (10) 1 Padawan - Jedi Charm and Deception are now career skills.
Valuable Facts (15) 1 Padawan - Jedi Once per encounter, may take a Valuable Facts action; make a 2 Difficulty Knowledge check. If successful, add 1 Triumph to one ally's skill check during the encounter.
Parry (5) 1 Niman Disciple - Consular If wielding a Lightsaber or Melee weapon when hit by a melee attack, may suffer 3 Strain to reduce damage by 2 plus ranks in Parry.
Reflect (5) 1 Niman Disciple - Consular If wielding a Lightsaber weapon when hit by a ranged attack, may suffer 3 Strain to reduce damage by 2 plus ranks in Reflect.
Nobody's Fool (5) 1 Niman Disciple - Consular The difficulty of any Charm, Coercion or Deception checks attempted against the character is upgraded once for each rank of Nobody’s Fool.
Niman Technique (10) 1 Niman Disciple - Consular May use Willpower rather than Brawn when making a Lightsaber skill check
Force Rating (15) 1 Padawan - Jedi Gain +1 Force Rating

Force Powers

Force Rating
3
Power
Enhance (10)
Description
When making an Athletics check, the Force user may roll an Enhance Power check as part of the pool.

The user may spend light or dark Force Points to gain Successes or Advantage (his choice) per point on his check. This counts as a normal Force power check in every way – it is simply combined with the overall skill check.
Upgrade Effect
Control (10) Take a Force Leap action; make an Enhance power check. The user may spend Force to jump horizontally to any location in Short range. (May not be activated multiple times.)
Control (10) When performing a Force Leap, the user can jump vertically in addition to horizontally.
Range (10) When performing a Force Leap, may spend Force to increase power's range by one range band.
Power
Move (10)
Description
The Force user can move small objects via the power of the Force.

The user may spend Force to move one object of Silhouette 0 that is within Short range up to his maximum range. The default maximum range is short range. (May not be activated multiple times.)
Upgrade Effect
Range (5) Spend Force to increase power's range by a number of range bands equal to Range upgrades purchased.
Control (5) The Force user can pull objects out of secure mountings or out of an opponent's grasp.
Control (10) The Force user can hurl objects to damage targets by making a Discipline check combined with a Move power check, dealing damage equal to 10x Silhouette (Silhouette 0 does 5 damage).
Range (5) Spend Force to increase power's range by a number of range bands equal to Range upgrades purchased.
Strength (10) Spend Force to increase Silhouette able to be targeted equal to Strength upgrades purchased.

Background

Motivation

Search for lost Jedi knowledge, like his Great-Grandparents before him

Morality

MORALITY 50
Strength: Ambition
Weakness: Recklessness
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OBLIGATION 20
Family 10: Trained by the force ghost that he would learn the ways of the early Jedi

Sponsorship 10: Phlogus the Hutt, an old friend of his Great-Grandfather, has sponsored Owen's hunt for Ossus as long as he helps acquire rare artifacts for his collection.

Description

Other Notes

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