Two as One by Fhil1996

Species
Pantoran
Career
Consular
Specializations
Arbiter, Colossus
System
Force and Destiny

7
Threshold 24
Current 0
Threshold 18
Current 0
Ranged 4
Melee 4

Characteristics

5
3
2
2
5
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 1
Coercion (Will) 2
Computers (Int) 0
Cool (Pr) 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 2
Leadership (Pr) 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 2
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 3
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Tundra Dwellers 1 Remove 1 setback dice imposed by cold environmental conditions.
Sense Emotion 1 Blue for charm, coercion, deception
Grit 3 Gain +1 Strain Threshold
Toughened 5 Gain +2 Wound Threshold
Parry 3
Reflect 1
Durable 3 May reduce any Critical Inju- ny sullered by to per rank of Durable, To a minimum of 1
Unstoppable 1 If a Critical Injury roll is 1 or reduced to . do not receive the Critical Injury
Improved Toughened 1 Once per session. may heal wounds equal to ranks in Toughened
Heroic Fortitude 1 May spend I Destiny Point to enore effects of Critical Injuries on Brawn or Agility checks unal the end of the enconner
Enduring 1 +1 Soak
Indomitable Will 1 Once per encounter as a maneuver suffer 3 strain to commit (Force Dice) up to Force rating and reduce all damage suffered by an equal amount, but take 1 Strain each turn
Power from Pain 1 Once Per Session as an Incidental, May spend 1 Destiny Point to gain +1 Force Rating for each critical injury character is suffering until the end of encounter
Improved Hard Headed 1 When incapacitated due to strain exceeding thresh ora, may take a more dif ficult Hard Headed action to reduce strain to 1 Below threshold

Force Powers

Force Rating
2
Power
Ebb and Flow
Description
Upgrade Effect
Power
Influence
Description
Upgrade Effect
Control Add Force Die to Social Checks
Magnitude
Power
Endure
Description
Upgrade Effect
Strength 4 Can temporarily prevent any magnitude of critical, including death
Control 3 can commit up to 4 force dice
Duration May retroactively use Endure on a critical already suffered
Mastery When Activating Endure, the character may make and Endure Power check, making a Discipline check with a difficulty equal to the severity of the critical injury and adding (Force Dice) up to the characters force rating. If the character succeeds on the check and generates (force pips) equal to the Severity of the Critical Injury, the Critical Injury is not suffered.

Background

Motivation

Morality

Description

Other Notes

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