Zhuul Krast by BahumatGleam

Species
Falleen
Career
Spy
Specializations
Infiltrator, Recruit
System
Age of Rebellion

2
Threshold 11
Current 0
Threshold 14
Current 2
Ranged 1
Melee 1

Placeholder Image

Characteristics

1
3
2
4
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 1
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) X 0
Coordination (Ag) X 1
Deception (Cun) X 1
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 1
Streetwise (Cun) X 1
Survival (Cun) X 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
7
Critical
3
Holout Blaster
Range
Short
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4
Sap Gloves
Range
Engaged
Skill
Brawl
Concussive 1, Spotting these gloves requires a Daunting (4 difficulty) Perception check.
Damage
+2
Critical
5
M8 Combat Knife
Range
Engaged
Skill
Melee
Accurate 1, Pierce 1
Damage
+1
Critical
3

0
115
675
8/11

Weapons & Armor

*** SFL STARTING GEAR ***
Holdout Blaster (encum 1)
*** PURCHASED / ACQUIRED GEAR ***
Sap Gloves (encum 1)
M8 Combat Knife (encum 1)
Banal Apparel (encum 0)

Personal Gear

*** SFL STARTING GEAR ***
Modular Back Frame + Storage Unit (+3 encum threshold)
1 Datapad (encum 1)
1 Comlink (handheld)
1 Utility Blet (+1 encum threshold)
Electro Binoculars (encum 1)
*** PURCHASED / ACQUIRED GEAR ***
Military Field Manual (encum 1)
Advanced Flesh Camoflauge Kit (encum 2)
Earbud comlink (encum 0)

Assets & Resources

*** NOT CARRIED GEAR ***
Heavy Blaster Pistol (encum 2)
Armored Clothing (encum 3)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Basic Combat Training 1 PASSIVE Brawl and Ranged (Light) become career skills.
Dodge 1 ACTIVE When targeted by a combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks in Dodge, then upgrade the difficulty of the check by that number.
Beguiling Pheremones 1 ACTIVE Suffer 2 strain to upgrade ability of a Charm, Deception or Negotiation check against a living sentient within short range once (no effect on those wearing breath masks or lacking respiratory systems).

Background

Zhuul Krast is the son of one of the Black Sun Syndicate crime lords who helped Pre Vizsla become the leader of Mandalore. Zhuul Krast deeply respected and admired the Mandalorian people for their warrior spirit and their blunt way of expressing themselves that contrasted so much with the more political intrigue nature of the Falleen nobles. However, when the Empire forced Mandalore and her people into submission and began imposing restrictions on the Falleen homeworld, the Black Sun sat back and did nothing to stop them. Criminals or not, Zhuul was always taught that blood protects blood, and family protects its own, but no one was willing to stand up to the Empire. Disgusted by the unwillingness of his peers to do anything, when the first Death Star was destroyed, Zhuul decided that enough was enough and cut ties with his father and sought out the Rebellion. He has combined his underworld skills and the training that the Rebellion offers to become an espionage agent ready to take down the Empire from the inside for good.

Motivation

Redemption
Zhuul Krast strongly believes that the sins of the father are the sins of the son, and so he must atone for his father's unwillingness to act against the Empire. He is also incredibly critical of himself and has a guilty conscience so he blames himself for not acting sooner. Zhuul channels and focuses his emotions, rather than concealing them as is the custom of Falleen, and throws himself into work in an effort to redeem himself.

Duties

DUTY - Intellignece
The PC knows that the survival of the Alliance depends upon its ability to hide from the Empire and avoid complete destruction at the hands of its overwhelming military superiority. To this end, he wants to hunt down and eliminate enemy agents and threats, feed false information to Imperial intelligence networks, and cover the movements of all Alliance assets from observation and reporting.

Description

Slight build, lithe, nimble
Small enough of a frame to not be able to pass as a stormtrooper
Traditional Falleen purple regalia with armor plating incorporated into fabric for quick movement and protection from blaster bolts
Black ponytail
Deep green eyes
Light green skin/scales
However, at any given time, Khuul is most likely posing as a human imperial officer, as he has the Advanced Flesh Camouflage Kit in order to convincingly pass as a human for undercover operations in the largely xenophobic Empire. Whereas Falleen will turn heads wherever they go, a magnetic human is less likely to be scrutinized and draw attention to himself.

Other Notes

Falleen: 90 Starting XP
+ 1 Rank in Charm (Falleen)
+ 10 XP --> - 10 DUTY
+ 2500 cr --> - 10 DUTY
- 100 XP--> Starting Characteristics Ag: 2 --> 3, Cun: 2 --> 3 --> 4
+15 XP after character creation for New Recruit for SFL
+Added Recruit Specialization for free instead of XP
Sap Gloves : 50 cr
Earbud Comlink: 75 cr
Military Field Manual: 25 cr
Advnaced Flesh Camouflage Kit: 2500 cr
M8 Combat Knife: 150 cr
Banal Apparel: 25 cr
Operation At Your Doorstep: 10exp ; Duty=yes; 24 hours; 500c
- 5 XP: Ranged (Light) rank 0 --> 1
- 5 XP: Knowledge (Warfare) rank 0 --> 1

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