Robed armor
-One point in ranged defense, two points in melee defense
-Soak 2
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Thoughened
4
50xp
Gain +2 wound threshold per toughened rank.
Improvised Toughened
1
25xp
Once per session heal wounds equal to toughened
Unmatched Ferocity Base Ability
1
30xp
Once per session. You may spend 2 Destiny points. You then suffer 4 strain and 1 conflict. You make an additional melee attack increasing the difficulty by 1 per additional attack made to formidable. If successful you can make another melee attack suffering strain again.
Reduce Strain
3
35xp
Reduce Strain suffered equal ranks in reduce Strain.
Destiny
1
15xp
Costs one less destiny point to activate.
Change Target
1
15xp
You may choose a different target with each new attack made.
Grit
2
15xp
Gain +1 soak per grit rank.
Force Powers
Force Rating
3
Power
Protect/Unleash. 25xp
Description
Protect - The user must make an average Discipline check if they succeed they may spend two pips to reduce the damage dealt to them or an engaged target equal to willpower + success rolled. (Dark side users can only protect themselves.)
Unleash - The user must make an average Discipline check if they succeed they may spend two pips to deal damage to a target equal to willpower + success rolled. The attack has a base short range and a critical rating of 4. (The user gains 1 conflict.)
Upgrade
Effect
Range*1 10xp
Spend two pips to increase the range of unleash and protect by per rank purchased.
Strength*2 25xp
Spend one pip to decrease the damage received or increase the damage dealt equal to ranks purchased.