DISCIPLE OF LORE (2 ranks 5+10xp) |
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Once per round, may suffer 1 strain to decrease the difficulty of next Knowledge (Lore) check a number of times equal to ranks in Disciple of Lore. |
AS THE FORCE WILLS IT (10xp) |
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May make an Easy ( ) Knowledge (Lore) check to heal strain at the end of an encounter . can be spent to heal all strain. |
PUSH ASIDE (5xp) |
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After making a successful Melee, Brawl, or Lightsaber combat check against an engaged foe, may force the foe to move to short range in a direction of the opponent’s choosing. Spend to cause the opponent to fall prone after moving. |
INVENTOR (2 ranks 5+15xp) |
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When constructing new items or modifying attachments, add or remove per rank of Inventor. |
GEARHEAD (10xp) |
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Remove per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments. |
MENTAL TOOLS (15xp) |
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Always count as having the right tools for the job when performing Mechanics checks. |
ARMOR MASTER (10xp) |
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When wearing armor, increase total soak value by 1 |
IMPROVED ARMOR MASTER (15xp) |
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When wearing armor with soak of 2 or higher, increase defense by 1. |
PARRY (4 ranks 5+5+20+15xp) |
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When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry |
REFLECT (2 ranks 10+20xp) |
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When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
IMPROVED PARRY (15xp) |
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When parrying a hit that generated or , may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves. |
SUPREME PARRY (25xp) |
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If the user did not make a combat check during his previous turn, may suffer 1 strain to use Parry. |
IMPROVED REFLECT (25xp) |
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When reflecting a hit that generated or , may hit one target in medium range with the same damage as the initial hit, after original attack resolves. |
DEDICATION STRENGTH (25xp) |
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Increase strength characteristic by 1 point |
DEFENSIVE CIRCLE +15xp |
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May utake the Defensive Circle action; make a Hard ( ) Lightsaber (Intellect) check. The character, plus one ally within short range per , gains 1 defense plus 1 defense per 2adv. |
SUPREME ARMOR MASTER 20xp |
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Once per round, may suffer 3 strain to take the Armor Master incidental; reduce the next Critical Injury suffered by 10 per point of soak, to a minimum of 1 |
Falling avalanche 20xp |
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Dedication strength 25xp |
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Tinker 20xp |
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Grit +10 |
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Defensive stance 2 ranks (5+20xp) |
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Imbue item 25xp |
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Force rating +1 25xp |
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