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Stim Application |
1 |
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Take the Stim Application Action: make an average Medicine check. If successful, 1 engaged ally increases 1 characteristic by 1 for the encounter and suffers 4 strain. |
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Improved Stim Application |
1 |
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When performing Stim Application Action, may increase difficulty of check to Hard, and target only suffers 1 strain. |
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It's Not That Bad |
1 |
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Once per session when an ally would suffer a Critical Injury, may take an It’s Not That Bad action; make a Hard Medicine check to stop the ally from gaining the Critical Injury. |
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Surgeon |
2 |
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When making a Medicine check to help a character heal wounds, the target heals 1 additional would per rank of Surgeon. |
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Well Rounded |
1 |
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Choose any 2 skills. They permanently become career skills. |
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Natural Doctor |
1 |
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Once per session, may re-roll any 1 Medicine check. |
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Master Doctor |
1 |
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Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1. |
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Stimpack Specialization |
3 |
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Stimpacks heal 1 additional wound per rank of Stimpack Specialization. |
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Grit |
2 |
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Gain +1 strain threshold. |
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Forager (-BB) |
1 |
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Remove up to two black dice from skill checks to find food, water, or shelter. Survival checks to forage take half the time. |
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Toughened |
1 |
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Gain +2 wound threshold. |
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Supreme Stim Application |
1 |
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When preforming Stim Application action, spend a triumph to increase an additional characteristic by 1. |
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Dedication |
1 |
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Gain +1 to a single characteristic (to a limit of 6). |