"Fiver" pistol
Claws
Concealing Robes (Add 1 setback die to an opponent attempting to identify the wearer)
Personal Gear
Pyramid Artifact
Lightsaber tools'
Crit 41
Assets & Resources
Nice x1
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Uncanny Senses
1
Add a boost die per rank to all perception checks
Sense emotions
1
Add a boost die to all Charm, Coercion, and Deception checks unless target is immune to force powers
Uncanny Reactions
1
Add a boost die per rank to all Vigilance checks
Quick Draw
1
May draw or holster a weapon or item as an incidental once per round
Secrets of the force
1
Lightsaber and Knowledge (Lore) are career skills
Parry
1
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry
Grit
2
+1 strain threshhold
Quick strike
1
Add +1 boost to combat checks against targets that have not acted yet
Disorient
1
May spend 2 advantage to disorient target for (1) round
Renegade Form
1
Use Cunning for Lightsaber
Reflect
1
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect
Force Rating
1
Force Rating +1
Saber Throw
1
Perform Saber Throw action, make Lightsaber combat check as ranged attack at target within medium range, adding force dice no greater than Force rating. Must spend 1 generated force point and succeed to hit target, spend another generated force point to have weapon return to hand.
Force Powers
Force Rating
Power
Move
Description
Can attempt to move small objects with the force.
Upgrade
Effect
Basic
Spend force to move an object of silhouette 0 that is within short range up to her maximum range. The default maximum range is short range.
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Upgrade
Effect
Basic
When guiding and shaping thoughts, only dark force may be used to generate negative emotions (fear, rage, hatred) and light force for positive (peace, tranquility, friendliness.) Other emotions (i.e. confusion) can be created from either.
The character may spend force to inflict 1 strain on a living target she's engaged with.
Power
Sense
Description
The Force user can sense the Force interacting with the world around her.
Upgrade
Effect
Basic
The user may spend force to sense all living things within short range (sentient or otherwise)
The user may spend force to sense the current emotional state of one living target she's engaged with.
Control
Effect: Spend force to sense the current thoughts of one engaged ranged living target