Quinn by WombatNeil

Species
Sullustan
Career
Tech/Mechanic
Specializations
Outlaw Tech/Mchanic
System
Edge of the Empire

5
Threshold 18
Current 0
Threshold 18
Current 0
Ranged 1
Melee 1

Characteristics

2
3
4
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 2
Athletics (Br) 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 4
Cool (Pr) 3
Coordination (Ag) X 2
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 4
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) X 2
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 2
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 5
Ranged: Heavy (Ag) 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Carbine
Range
Medium
Skill
Ranged: Light
Stun, Pistol Grip, Superior, Jerry Rigged
Damage
11
Critical
3
Slug Pistol
Range
Short
Skill
Ranged: Light
5 shot, 50 rounds, holster
Damage
4
Critical
5
Slug Riffel
Range
Medium
Skill
Ranged: Heavy
Bandoleer - 50 rounds
Damage
7
Critical
5
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun/Siencer
Damage
6
Critical
3
Brass knuckles
Range
Engaged
Skill
Brawl
Disorient 3
Damage
1
Critical
4
Throwing Knives
Range
Skill
Damage
Critical
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2 Vicious 1
Damage
1
Critical
2
Repulsor Throwing Razor (Bowler)
Range
Medium
Skill
Ranged: Light
Guide 2 limit amo 1, Pierce 2 Vic 1
Damage
5
Critical
2

40
1150
1478652

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Tinkerer 2 90 May add 1 additional hard point to a number of items equal to ranks of Tinkerer. Each item may only be modified once.
Utinni! 2 90 Remove Black per rank of Utinni! from checks to find or scavenge items or gear. Such checks take half the time.
Speaks Binary 2 90 When directing NPC droids, may grand them blue per rank of Speaks Binary on checks.
Solid Repairs 4 90 The character repairs +1 hull trauma per rank of Solid Repairs whenever he repairs a ship or vehicle.
Grit 4 90 Gain +1 strain threshold.
Thoughened 3 90 Gain +2 wound threshold.
Utility Belt 1 90 Spend 1 Destiny Point to perform a Utlity Belt incidental; produce a previously undocumented item or weapon (with restricitons) from a tool belt or a satchel.
Side Step 1 90 Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of al incoming ranged attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Side Step
Brace 1 90 Perform the Brace maneuver to remove black per rank of brace from next Action. this may only remove black added by environmental circumstances
Defensive Stance 1 90 Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficuty of al in coming melee attack sby an equal number for the next round. Strain suffered this way cannot exceed ranks in Defensive Stance
Jury Rigged 2 90 Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use.
Inventor 2 90 When constructing new items or modifying attachments, add blue or remove black per rank of inventor
Dedication 2 90 Gain +1 to a single characteristic. This cannot bring a characteristic above 6
Known Schematic 1 90 Once per session, may perform the know schematic maneuve; make a Hard (three purple) knowedge (education) check. Success grants famiiarity with a buiding or ship's design
Gearhead 2 Remove black per rank of gearhead from Mechanics checks. Halve the credit cost to add mods to attachments
Fine Tuning 2 When reducing the amount of system strain a starship or vehicle suffers, reduce 1 additional strain per rank of fine tuning
Redundant Systems 1 One per session as an action, make a (purple) Mechanics check to harvest components from a functinoing device, without breaking it, to repair a broken one
Enduring 1 Gain +1 Soak Value
Bad Motivator 1 Once per session, may take a bad motivator action; make a (three purpe) Mechanics check t cause one targeted device t spontaneously fail
Contraption 1 Once per session, take a Contraption action; make a (three purple) Mechanics Check to fashion a device to solve a current problem using just the tols and parts on hand.
Natural Tinkerer 1 Once per session, re-roll any 1 Mechanics check
Code Breaker 1 Remove Black per rank in Codebreaker from checks to break codes or decryp communications. Decrease difficulty of checks to break codes or decrypt communications by 1
Technical Aptitude 2 Reduce time needed to compete Computer related tasks by 25% per rank in Technical Aptitude
Bypass Security 2 Remove black per rank of Bypass Security from checks made to disable a security device or open a locked door.
Defensive Slicing 1 When defending computer systems, add black per rank of Defensive Slicing t opponents' checks
Natural Programer 1 Once per session, may re-roll any 1 computers or astrogation check.

Background

Motivation

Obligations

Description

Other Notes

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