|
Tinkerer |
2 |
90 |
May add 1 additional hard point to a number of items equal to ranks of Tinkerer. Each item may only be modified once. |
|
Utinni! |
2 |
90 |
Remove Black per rank of Utinni! from checks to find or scavenge items or gear. Such checks take half the time. |
|
Speaks Binary |
2 |
90 |
When directing NPC droids, may grand them blue per rank of Speaks Binary on checks. |
|
Solid Repairs |
4 |
90 |
The character repairs +1 hull trauma per rank of Solid Repairs whenever he repairs a ship or vehicle. |
|
Grit |
4 |
90 |
Gain +1 strain threshold. |
|
Thoughened |
3 |
90 |
Gain +2 wound threshold. |
|
Utility Belt |
1 |
90 |
Spend 1 Destiny Point to perform a Utlity Belt incidental; produce a previously undocumented item or weapon (with restricitons) from a tool belt or a satchel. |
|
Side Step |
1 |
90 |
Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of al incoming ranged attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Side Step |
|
Brace |
1 |
90 |
Perform the Brace maneuver to remove black per rank of brace from next Action. this may only remove black added by environmental circumstances |
|
Defensive Stance |
1 |
90 |
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficuty of al in coming melee attack sby an equal number for the next round. Strain suffered this way cannot exceed ranks in Defensive Stance |
|
Jury Rigged |
2 |
90 |
Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. |
|
Inventor |
2 |
90 |
When constructing new items or modifying attachments, add blue or remove black per rank of inventor |
|
Dedication |
2 |
90 |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6 |
|
Known Schematic |
1 |
90 |
Once per session, may perform the know schematic maneuve; make a Hard (three purple) knowedge (education) check. Success grants famiiarity with a buiding or ship's design |
|
Gearhead |
2 |
|
Remove black per rank of gearhead from Mechanics checks. Halve the credit cost to add mods to attachments |
|
Fine Tuning |
2 |
|
When reducing the amount of system strain a starship or vehicle suffers, reduce 1 additional strain per rank of fine tuning |
|
Redundant Systems |
1 |
|
One per session as an action, make a (purple) Mechanics check to harvest components from a functinoing device, without breaking it, to repair a broken one |
|
Enduring |
1 |
|
Gain +1 Soak Value |
|
Bad Motivator |
1 |
|
Once per session, may take a bad motivator action; make a (three purpe) Mechanics check t cause one targeted device t spontaneously fail |
|
Contraption |
1 |
|
Once per session, take a Contraption action; make a (three purple) Mechanics Check to fashion a device to solve a current problem using just the tols and parts on hand. |
|
Natural Tinkerer |
1 |
|
Once per session, re-roll any 1 Mechanics check |
|
Code Breaker |
1 |
|
Remove Black per rank in Codebreaker from checks to break codes or decryp communications. Decrease difficulty of checks to break codes or decrypt communications by 1 |
|
Technical Aptitude |
2 |
|
Reduce time needed to compete Computer related tasks by 25% per rank in Technical Aptitude |
|
Bypass Security |
2 |
|
Remove black per rank of Bypass Security from checks made to disable a security device or open a locked door. |
|
Defensive Slicing |
1 |
|
When defending computer systems, add black per rank of Defensive Slicing t opponents' checks |
|
Natural Programer |
1 |
|
Once per session, may re-roll any 1 computers or astrogation check. |