Threshold | 16 |
Current | 0 |
Threshold | 18 |
Current | 0 |
Ranged | 2 |
Melee | 2 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | X | 4 | ||
Athletics (Br) | 2 | |||
Charm (Pr) | X | 2 | ||
Coercion (Will) | 0 | |||
Computers (Int) | X | 3 | ||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | X | 0 | ||
Discipline (Will) | X | 2 | ||
Leadership (Pr) | X | 3 | ||
Mechanics (Int) | X | 4 | ||
Medicine (Int) | X | 2 | ||
Negotiation (Pr) | X | 0 | ||
Perception (Cun) | X | 0 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | X | 2 | ||
Resilience (Br) | X | 2 | ||
Skulduggery (Cun) | X | 0 | ||
Stealth (Ag) | X | 0 | ||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 2 | ||
Brawl (Br) | X | 1 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Int) | X | 4 | ||
Melee (Br) | X | 0 | ||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | X | 0 | ||
Knowledge: Education (Int) | X | 0 | ||
Knowledge: Lore (Int) | X | 1 | ||
Knowledge: Outer Rim (Int) | X | 1 | ||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Stun Setting |
Damage6 |
Critical3 |
|
Crossguard Lightsaber |
RangeEngaged |
SkillLightsaber |
|
Breach 1, Defensive 1, Sunder, Extended Hilt, Dual-Phase Modification, Hilt Masking |
Damage7 |
Critical2 |
|
Gift of Hope |
RangeEngaged |
SkillLightsaber |
|
Brach 1, Defensive 2, Sunder, Vicious 3 |
Damage10 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Parry | 4 | FaD 77 | When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
Soresu Technique | FaD 77 | When making a check using the Lightsaber skill, the character may use Intellect instead of Brawn. | |
Confidence | FaD 77 | May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. | |
Supreme Parry | FaD 77 | If the user did not make a combat check during his previous turn, may suffer 1 strain to use Parry. | |
Reflect | 2 | FaD 77 | When hit by a ranged attack suffer 3 strain to reduce damage by 2 plus ranks in reflect. |
Dedication | 3 | FaD 77 + KtP 25 + FaD 93 | Gain +1 in a single characteristic. This cannot bring a characteristic above 6. |
Gearhead | KtP 25 | Remove setback per rank of Gearhead from mechanics checks. Halve the credit cost to add mods to attachments. | |
Grit | 5 | KtP 25 + FaD 93 + FaD 77 + FaD 93 + DoR 108 | Gain +1 strain threshold. |
Armor Master | KtP 25 | When wearing armor, increase total soak value by 1. | |
Improved Armor Master | KtP 25 | When wearing armor with a soak value of 2 or higher, increase defense by 1. | |
Tinkerer | KtP 25 | May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once. | |
Imbue Item | 2 | KtP 25 & FaD 145 | Take the imbue item manuever; suffer 1 strain and commit force die to grant one weapon, piece of armor, or item an improvement while forced remains commited., suffer 1 strain for every round commited. |
Force Rating | 2 | KtP 25 + FaD 93 | Gain +1 Force Rating. |
Falling Avalanche | KtP 25 | Suffer 2 strain to add damage equal to Brawn to next Lightsaber combat check made that turn. | |
Supreme Armor Master | KtP 25 | Once per round may suffer 3 strain to take the Armor Master incidental reduce the next critical injury suffered by 10 per point of soak to a minimum of 1. | |
Solid Repairs | FaD 93 | When repairing hull trauma on a starship or vehicle, repair 1 additional hull trauma per rank of Solid Repairs. | |
Inventor | FaD 93 | When constructing new items or modifying attachments, add □ or remove ■ per rank of Inventor. | |
Solid Repairs | FaD 93 | When repairing hull trauma on a starship or vehicle, repair 1 additional hull trauma per rank of Solid Repairs. | |
Master Artisan | FaD 93 | Once per round, may take the Master Artisan incidental; suffer 2 strain to decrease the difficulty of next Mechanics check by I, to a minimum of Easy (^) | |
Intuitive Improvements | FaD 93 | When making check to craft or repair item, may add force die no greater than Force rating to check. Spend force pips to increase hard points by 1, to max of +2. | |
Improved Parry | FaD 77 | When parrying a hit that generated despair or three threat may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves. | |
Improved Reflect | FaD 77 | When reflecting a hit that generated despair or three threat, may hit one target in medium range with the same damage as the initial hit, after original attack resolves. | |
Defensive Stance | FaD 77 | Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Defensive Stance. | |
Pride and Joy | 1 | DoR 109 | Choose one starship or vehicle character owns with a silhouette of 4 or higher; it becomes her "Pride and Joy" vessel. She upgrades the ability of all social checks she makes while within short range of the vessel once. |
Toughened | 5 | FaD 77 + KtP 25 | Gain +2 Wound Threshold. |
Improved Pride and Joy | 1 | DoR 109 | While inside her Pride and Joy vessel, recover 1 additioanl strain whenever recovering strain and spend advantage on checks made to recover strain to allow an ally within the vessel to recover one strain. |
Field Commander | 1 | DoR 109 | Take the Field Commander action; make an average Leadership check. A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free manuever. |
Seen a Lot of Things | 1 | DoR 109 | Whenever the character fails a Knowledge check, she may spend three advantage to roll the check again during her next turn. |
Trust the Captain | 1 | DoR 109 | May take the Trust the Captain action by making a hard Leadership check. If successful for the rest of the encounter within short range increase their ranks in Discipline by an amount equal to ranks in Trust the Captain. |
Natural Tinkerer | FaD 93 | Once per session, may reroll any 1 Mechanics check. | |
Defensive Slicing | 2 | FaD 93 | When defending computer systems, add setback to opponents' checks. |
Mental Fortress | FaD 93 | Spend 1 Destiny Point to ignore effects of Critical Injuries on Intellect and Cunning checks until end of encounter. |
Upgrade | Effect |
---|---|
Range | Spend Force Die to increase power's range by a number of range bands equal to Range upgrades purchased. |
Strength | Spend Half-Force rating to increase silhouette able to be targeted equal to Strength upgraded purchased. |
Magnitude | Spend Force rating to increase targets affected equal to Magnitude upgrades purchased. |
Upgrade | Effect |
---|---|
Duration(10)(-5) | Sense’s ongoing effects may be triggered one additional time per round |
Control(10)(-5) | Ongoing effect: Commit O. Once per round, when the Force user makes a combat check, he upgrades the ability of that check once.. |
Strength(10)(-5) | When using Sense's ongoing effects, upgrade the pool twice, instead of once. |
Control(10)(-5) | Ongoing effect: Commit Q Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once. |
Upgrade | Effect |
---|---|
Range(10)(-5) | Spend force pip to increase the power's range by a number of range bands equal to range purchased. |
Control(5) | Ongoing effect: Commit force die. One damaged weapon or item counts as being undamaged. |
Strength(10)(-5) | When using this power, spend force pip to cause targets to recover 1 additional strain or system strain, or heal 1 additional wound for every Strength upgrade purchased. |
Range(10)(-5) | Spend force pip to increase the power's range by a number of range bands equal to range purchased. |
Control(5) | Ongoing Effect: Commit force die, increase the system strain threshold of 1 vehicle or starship at engaged range by 3 per die commited. |
Control(15)(-5) | Ongoing Effect: Commit Force die. Upgrade the ability of Computers and Mechanics checks once. |
Control(10)(-5) | When making a Mechanics skill check, the user may roll a manipulate power check as part of the pool and may spend force pips to gain success or advantage(user's choice) on the check. |
Control(10)(-5) | When performing a combat check against a droid, ship, vehicle, or other mechanical construct within engaged range, the user may spend force pip to inflict 1 additional strain or system strain on the target. |
Strength(5) | When using this power, spend force pip to cause targets to recover 1 additional strain or system strain, or heal 1 additional wound for every Strength upgrade purchased. |
Mastery(20)(-5) | When performing a Manipulate power check as part of a Mechanics skill check, the user may spend two force pips to gain triumph on the check. |
Control(10)(-5) | The user may spend force pips to heal a number of wounds equal to her intellect in an engaged droid. |
Control(15)(-5) | Ongoing effect: Commit force die, increase the hull trauma threshold of 1 vehicle or starship at engaged range by 3 per force die committed. |
Range(15)(-5) | Spend force pip to increase the power's range by a number of range bands equal to range purchased. |
Upgrade | Effect |
---|---|
Control | When making a skill check to determine initiative, the user may roll a Forsee power check as part of the pool. She may spend force die to gain success on the check. |
Upgrade | Effect |
---|---|
Range | Spend force pips to increase power's range by a number of range bands equal to range upgrades purchased. |
Magnitude | Spend force pips to increase targets affected equal to Magnitude upgrades purchased. |
Control | When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user may roll an Influence power check as part of her dice pool. She may spend force pips to gain success or advantage (user's choice) on the check). |