Mercenary Soldier Example by Gotmilk74

Species
Lasat
Career
Hired Gun
Specializations
Mercenary Soldier
System
Edge of the Empire

4
Threshold 15
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Characteristics

3
3
2
1
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 2
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

WESTAR-35 Blaster Pistol
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting
Damage
6
Critical
2
Prax Arms S-1 Vamblade
Range
Engaged
Skill
Brawl
Defensive 1, Sunder, Accurate 1
Damage
+1
Critical
3

0
95
150
1 / 9

Weapons & Armor

Creshaldyne Survivalist Armour Enc 0 (3) HP 2
*increase encumbrance threshold by 1

WESTAR-35 Blaster Pistol Enc 1 HP 3

2 Prax Arms S-1 Vamblade Enc 4 (2) HP 0 (1)
*When used as a pair, gain Sunder and Accurate 1 qualities (even if not being used with double weapon combat rules). Cannot deal damage to target's strain threshold.
Paired Weapons HP Req-1: Reduces advantage results required to hit with the secondary weapon when two-weapon fighting with this pair of weapons by 1.

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Point Blank 1 Add 1 damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at Short range or Engaged
Strong Arm 1 Treat thrown weapons as if they had 1 greater Range.
Natural Marksman 1 Once per session, may re-roll any one Ranged (Light) or Ranged (Heavy) check.
Sniper Shot 1 Before making a non-thrown ranged attack, as a maneuver increase the weapon's Range by up to one band per rank. Upgrade the attack's difficulty by 1 per range increase.
Prehensile Feet 1 May move up a vertical surface as though it were horizontal.

Background

Motivation

Connection
Military:

Obligations

5 for XP 10 for Credits

Description

Other Notes

Logs:

50 XP Presence +2

5 XP for Point Blank
10 XP for Strong Arm
15 XP for Natural Marksman
15 XP for Sniper Shot

Credits:

350 Credits for Creshaldyne Survivalist Armour
1200 Credits for WESTAR-35 Blaster Pistol
1000 Credits for 2 Prax Arms S-1 Vamblades
300 Credits for Paired Weapon Attachments

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