Edge of the Empire
| Threshold | 25 |
| Current | 0 |
| Threshold | 24 |
| Current | 0 |
| Ranged | 1 |
| Melee | 2 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 3 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 3 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 2 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 4 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 1 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 1 | |||
| Brawl (Br) | 3 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 4 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 2 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 2 | |||
| Knowledge: Education (Int) | 2 | |||
| Knowledge: Lore (Int) | 2 | |||
| Knowledge: Outer Rim (Int) | 2 | |||
| Knowledge: Underworld (Int) | 2 | |||
| Knowledge: Warfare (Int) | 2 | |||
| Knowledge: Xenology (Int) | 2 |
| Corvins saber |
RangeEngaged |
SkillLightsaber |
|
| Defensive 1, breach 1, sunder, disorient 3, vicious 4 |
Damage6 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Crippling blow | 1 | Crippling Blow: The Inquisitor increases the diffi- culty of his next combat check by one. If the check deals damage, the target suffers 1 strain whenever he moves for the remainder of the encounter. | |
| Drive back | 1 | The Inquisitor may spend one triumph or three advantage on a missed brawl, melee, or lightsaber checkcombat check to force his target to make a move maneuver in a direction of the Inquisitor's choice. | |
| Intimidating presence | 1 | Intimidating Presence: All enemies at short range of the Inquisitor add to all skill checks they make. | |
| Terrifying | 1 | Hard fear check at combat start |