Grit |
|
AoR 148, EotE 136, FaD 144 |
Gain +1 strain treshold |
Lethal Blows x2 |
|
AoR 151, EotE 138, SS 30 |
The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents. |
Sniper Shot |
|
AoR 156, EotE 142 |
Sniper Shot increases the maximum range of his ranged weapon up to one range band per rank. For each rank beyond the normal maximum of the weapon, upgrade the difficulty of the check by one. |
True Aim x2 |
|
AoR 158, EotE 145 |
Once per round, before the character makes a ranged attack, he may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and also upgrades his attack roll once per rank of True Aim. |
Precise Aim x2 (Sonic Scope) |
|
EotE 141, SS 31 |
Perform a Precise Aim maneuver before attempting a combat check and suffer a number of strain. He then decreases the target's defense (ranged and melee) by one per strain suffered for that combat check. |
Additional Limbs |
|
SoT 25 |
Xexto have six limbs: two legs and four arms. As a result, they gain an additional free maneuver per turn, though still may not perform more than two maneuvers per turn. |
Deadly Accuracy [Ranged (Heavy)] |
|
AoR 145, EotE 134 |
Each time the character gains a rank of Deadly Accuracy, he must choose one combat skill. The character may add his basic training ranks in that combat skill as additional damage to one hit of a successful attack made with that skill with non-starship/vehicle weapons. He cannot choose the same combat skill twice. |
Toughened |
|
|
Gain +2 wound treshold |
Dedication |
|
|
Gain +1 to a single characterstic. This cannot bring a characteristic above 6. [Agility] |
Crippling Blow |
|
AoR 145, EotE 133, FaD 141 |
The character may voluntarily increase the difficulty of a combat check by one to deal a crippling blow. If he succeeds and deals damage to the target's wound threshold, the target suffers one strain whenever he moves for the remainder of the encounter. |
Targeted Blow |
|
AoR 158, EotE 144 |
On a successful attack during combat with a non starship/vehicle weapon, the character may spend one Destiny Point to add damage equal to his Agility to one hit of the successful attack. |