R42B — “Fortu” by danleblanc01

Species
Droid
Career
Technician
Specializations
Mechanic
System
Edge of the Empire

5
Threshold 15
Current 1
Threshold 11
Current 0
Ranged 0
Melee 0

Characteristics

3
2
5
2
1
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Multi-Goo Gun
Range
Short
Skill
Ranged: Light
[aa] Disorient 1, [aa] Ensnare 4, [aa+] Knockdown. — GM: [tt]/[D]: OoA
Damage
2
Critical
Pneumatic Fist
Range
Engaged
Skill
Brawl
[a] Sunder, [aa] Disorient 3, [aa+] Knockdown. ⬛ harder to find.
Damage
4
Critical
5
DDC MR6 Modular Rifle (stun only)
Range
Short
Skill
Ranged: Heavy
Stun damage. Average Mechanics check to add or remove attachments as an action rather than the usual time required (pg 93 EotE:TS)
Damage
7
Critical
3

120
14/14

Weapons & Armor

[0*] Ablative veneer (heavy clothes: Enc 1, *-3 when worn)
[1] Pneumatic Fist (crafted fist weapon)

Personal Gear

[–] 2X Dispenser compartments (military belt pouch)
– [0] Emergency repair patch



[–] Military pack
[0] Hand scanner
[0] Comlink (internal)
[1] Datapad (internal)
[1] Glow rod
[1] Emergency medpack
[1] Burning Gel
[0] 8X restraining bolts; applicator

+++TOOLS+++
[4] Tool kit
[2] Multi-goo gun
[-] 2X Multi-goo gun canisters
[3] Heavy hydrospanner

Assets & Resources

+++ON THE SHIP+++
[1] Breath mask (repaired for 12cr)
[3] DDC MR6 modular rifle (stun only)
[5] Hand grinder
[5] Slicer gear (crafted; 'heavy')

Critical Injuries & Conditions

79 – [Average ♦♦] – Overpowered:
The target leaves himself open, and the attacker may immediately attempt another free attack against him, using the exact same pool as the original attack.

Talents

Name Rank Book & Page Description
Enduring (Droid) 1 EotE p135 Character gains +1 soak value per rank of Enduring.
Gearhead 2 EotE:136 Remove ■ per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments.
Toughened 1 EotE:145 Gain +2 wound threshold.
Fine Tuning 2 EotE:135 When reducing the amount of system strain a starship or vehicle suffers, reduce 1 additional strain per rank of Fine Tuning.
Solid Repairs 1 EotE:143 The character repairs +1 hull trauma per rank of Solid Repairs whenever they re­pair a starship or vehicle.
Bad Motivator 1 EotE:132 Once per game session, the character may take a Bad Motivator action to make a Hard (4) Mechanics check. If successful, one device (subject to the GM's approval) spontaneously fails due to the character's involvement, or because it was about to fail anyway and the character noticed it (this is the character's decision).
Dedication (Intellect) 1 EotE:134 Each rank permanently increases a single characteristic of the player’s choice by one point. This cannot bring a characteristic above six.

Background

• Don't eat, sleep, or breathe.
• Unaffected by toxins or poisons.
• Cybernetic implant cap of 6 instead of Brawn rating.
• Can't recover with a bacta tank, stimpack, or Medicine skill checks.
• Need to be tended to with a Mechanics check, using the same difficulties and results of Medicine checks.
• Emergency repair patches can be used to repair damage just like stimpacks (5x3)
• No Force sensitive/Force rating/Force powers by any means.
• Cannot be affected by mind-altering Force powers.

Motivation

Obligations

Description

Other Notes

[Multi-Goo Gun] Grants [a] on Mechanics checks to repair droids, vehicles or starships.
• GM: spend [tt]/[d] on check to have cartridge run out (cartidges 20cr/R:2, action to reload).
• Custom Attachment: 'Pressurised Gas Cartridge' – Base damage becomes 5.
•• Mods: 2 [Burn +1], 2 [Disorient +1].

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