Threshold | 15 |
Current | 0 |
Threshold | 11 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | X | 1 | ||
Athletics (Br) | 0 | |||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | X | 1 | ||
Cool (Pr) | 0 | |||
Coordination (Ag) | X | 1 | ||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 3 | ||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | X | 0 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 1 | ||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | 0 | |||
Brawl (Br) | X | 1 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | X | 0 | ||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Multi-Goo Gun |
RangeShort |
SkillRanged: Light |
|
[aa] Disorient 1, [aa] Ensnare 4, [aa+] Knockdown. — GM: [tt]/[D]: OoA |
Damage2 |
Critical |
|
Pneumatic Fist |
RangeEngaged |
SkillBrawl |
|
[a] Sunder, [aa] Disorient 3, [aa+] Knockdown. ⬛ harder to find. |
Damage4 |
Critical5 |
|
DDC MR6 Modular Rifle (stun only) |
RangeShort |
SkillRanged: Heavy |
|
Stun damage. Average Mechanics check to add or remove attachments as an action rather than the usual time required (pg 93 EotE:TS) |
Damage7 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Enduring (Droid) | 1 | EotE p135 | Character gains +1 soak value per rank of Enduring. |
Gearhead | 2 | EotE:136 | Remove ■ per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments. |
Toughened | 1 | EotE:145 | Gain +2 wound threshold. |
Fine Tuning | 2 | EotE:135 | When reducing the amount of system strain a starship or vehicle suffers, reduce 1 additional strain per rank of Fine Tuning. |
Solid Repairs | 1 | EotE:143 | The character repairs +1 hull trauma per rank of Solid Repairs whenever they repair a starship or vehicle. |
Bad Motivator | 1 | EotE:132 | Once per game session, the character may take a Bad Motivator action to make a Hard (4) Mechanics check. If successful, one device (subject to the GM's approval) spontaneously fails due to the character's involvement, or because it was about to fail anyway and the character noticed it (this is the character's decision). |
Dedication (Intellect) | 1 | EotE:134 | Each rank permanently increases a single characteristic of the player’s choice by one point. This cannot bring a characteristic above six. |