Enduring |
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Species |
Character gains +1 soak value per rank of Enduring. |
Indistinguishable |
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Rank 1 |
Upgrade difficulty of checks to identify character once per rank of Indistinguishable. |
Kill with Kindness |
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Rank 2 |
Remove 1 Setback die per rank of Kill with Kindness from all Charm and Leadership checks |
Grit |
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Rank 1 |
Gain +1 strain threshold. |
Inspiring Rhetoric |
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Take an Inspiring Rhetoric action; make a 2 Purple Leadership check. One ally for each success, in short range, recovers 1 strain. Spend 1 Advantage for 1 affected ally to recover 1 additional strain. |
Improved Inspiring Rhetoric |
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Each ally affected by Inspiring Rhetoric gains 1 Boost die on all skill checks for a number of rounds equal to ranks in Leadership. |
Supreme Inspiring Rhetoric |
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Suffer 1 strain to perform Inspiring Rhetoric as a maneuver, not an action. |
Works like a Charm |
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Once per session, make one skill check using Presence rather than the characteristic linked to that skill. |
Intense Presence |
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Spend 1 Destiny Point to recover strain equal to Presence rating. |
Sixth Sense |
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Gain +1 ranged defense. |
Dedication |
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Presence |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
Natural Charmer |
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Once per session, may re-roll any 1 Charm or Deception check. |
Diplomatic Solution |
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Signature Ability Base |
Once per game session, when a combat encounter against one or more sentient creatures is about to begin, the character may spend 2 Destiny Points and make a 4 Purple Charm check to turn the encounter to a social encounter instead. |
Reduce Setback |
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Signature Ability Upgrade |
Remove 1 Setback die from the skill check to activate Diplomatic Solution. |
Reduce Difficulty |
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Signature Ability Upgrade |
Reduce the difficulty of the skill check to activate Diplomatic Solution to 3 Purple. |
Boost Allies |
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Signature Ability Upgrade x2 |
Other friendly characters gain 2 Boost die on social checks until the end of the encounter per Boost Allies upgrade |
Change Skill |
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Signature Ability Upgrade x2 |
May make a Coercion or Leadership check instead of a Charm check to activate Diplomatic Solution |
Activation |
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Signature Ability Upgrade |
May activate Diplomatic Solution at the start of any combat turn instead of only at the start of combat |
Destiny |
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Signature Ability Upgrade |
Diplomatic Solution costs 1 Destiny Point instead of 2. |