Force and Destiny
| Threshold | 14 |
| Current | 11 |
| Threshold | 13 |
| Current | 9 |
| Ranged | 0 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 0 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 0 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 2 | |||
| Melee (Br) | X | 1 | ||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Ancient Sword |
RangeEngaged |
SkillLightsaber |
|
Damage4 |
Critical3 |
||
| Lightsabre |
RangeEngaged |
SkillLightsaber |
|
| Breach 1, Sunder |
Damage6 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Body Guard | 1 | EotE 132 | Once per round on the character’s turn, the character may perform a Body Guard maneuver to protect one ally with whom he is engaged. He then suffers a number of strain no greater than his ranks in Body Guard. Until the start of the character’s next turn, upgrade the difficulty of all combat checks targeting the protected ally a number of times equal to the strain suffered by the character. |
| Physician | 1 | EotE 132 | When making a Medicine check to help a character heal wounds, the target heals 1 additional strain per rank of Physician. |
| Upgrade | Effect |
|---|---|
| Basic Power |
The Force user can move small objects via the power of the Force.
The user may spend 1FP to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range. |
| Upgrade | Effect |
|---|---|
| Magnitude | Spend 1FP to gain one additional detail per Magnitude upgrade purchased |
| Basic Power |
The Force user allows the will of the Force to lead the way to something lost or forgotten.
The user may spend 2FP to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance The user may spend 3and succeed at an Average (♦♦) Vigilance check (oi opposed Vigilance vs. Discipline check) to see through illusions |