§ Bosk by Syander

Species
Kaminoan
Career
Soldier
Specializations
Medic/ Scholar/ Martial Artist/ Commando/ Doctor
System
Edge of the Empire

7
Threshold 28
Current 0
Threshold 21
Current 0
Ranged 0
Melee 0

Characteristics

5
2
5
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 5
Negotiation (Cun) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 4
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Int) 0
Survival (Int) X 1
Vigilance (Will) 0
Brawl (Br) X 4
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 3 *

Attacks

Combat Knife
Range
Engaged
Skill
Melee
Damage
1
Critical
3
Unarmed Strike
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown
Damage
7
Critical
3

10
1745
475

Weapons & Armor

Heavy Clothing
Combat Knife

Personal Gear

Comlink (Handheld)
Backpack:
-Medpack
-Stimpack x12
-Physician’s Kit
-Synthskin/Synthflesh x4

Assets & Resources

When making an unarmed Brawl strike, the attacker can choose to deal damage to the target’s strain threshold instead of the wound threshold, still reducing the damage by the target’s soak
Destiny Point-4
*Blessed by Madam*

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Researcher 3 Remove 1 Setback Die per rank in Researcher from all Knowledge checks. Researching a subject takes half the time.
Expressionless 1 Add 1 Setback Die to all Charm checks made. Others add 1 Setback Die for social skill checks targeting a Kaminoan.
Stimpack Specialization 3 Stimpack heal 1 additional wound per rank of Stimpack Specialization.
Grit 8 Gain +1 strain threshold.
Surgeon 4 When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.
Toughened 7 Gain +2 wound threshold.
Bacta Specialist 1 Patients recover 1 additional wound per rank of Bacta Specialist when they recover wounds from bacta tanks or long term care.
Well Rounded 2 Choose any 2 skills. They permanently become career skills.
Stim Application 1 Take the Stim Application action; make a 2 Difficulty Die Medicine check. If successful, 1 engaged ally increases 1 characteristic by 1 for the encounter and suffer 4 strain.
Master Doctor 1 Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1.
Dodge 1 When targeted in combat, may preform a Dodge incidental. Suffer strain no greater then ranks in Dodge to upgrade the difficulty of the attack by that number.
Natural Doctor 1 Once per session, may reroll any 1 Medicine check.
Improved Stim Application 1 When preforming a Stim Application action, may increase the difficulty to 3 Difficulty Die, and target only suffer 1 strain.
Anatomy Lessons 1 After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit.
Dedication 4 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
It’s Not So Bad 1 Once per session when an ally would suffer a Critical Injury, may take an It’s Nit That Bad action; make a 3 Difficulty Die Medicine check to stop the ally from gaining the Critical Injury.
Supreme Stim Application 1 When performing the Stim Application action, spend 1 Triumph to increase an additional Characteristic by 1.
Iron Body 2 Remove 1 Setback Die per rank of Iron Body from Coordination and Resilinece checks. Reduce the critical rating of unarmed attacks per rank of iron Body (min 1).
Parry 2 When hit by melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Precision Strike 1 When this character inflicts a Critical Injury with a Brawl, Melee, or Lightsaber weapon, may suffer 1 strain to change the result to an Easy (1 Difficulty Die) Critical Injury result.
Martial Grace 1 Once per round, suffer 2 strain to add damage equal to ranks in Coordination to the next Brawl check made this turn.
Unarmed Parry 1 May Parry while unarmed. Reduce the strain cost to Parry while unarmed by 1 (min 1).
Grapple 1 Once per round, may perform the Grapple maneuver. Until the beginning of the character’s next turn, foes must spend 2 maneuvers to disengage the character.
Improved Precision Strike 1 Once per round, when inflicting a Critical Injury with a Brawl or Melee weapon, suffer 2 strain to change the result to any Average (2 Difficulty Die) Critical Injury.
Overbalance 1 When a combat check made by an engaged foe generates 1 Despair or 3 Threat may stagger attacker until the end of his next turn.
Mind Over Matter 1 Spend 1 Destiny Point to recover strain equal to Willpower rating.
Coordination Dodge 1 When targeted by a combat check, may spend 1 Destiny Point to add 1 Failure equal to ranks in coordination.
Natural Brawler 1 Once per session, may reroll any 1 Brawl or Melee check.
Supreme precision Strike 1 Once per session, when inflicting a Critical Injury with an unarmed attack, suffer 3 strain to change the result to any Hard (3 Difficulty Die) Critical Injury.
Respected Scholar 2 May downgrade difficulty of checks to interact with institutes of learning by one rank of Respected Scholar.
Speaks Binary 1 When directing NPC droids, may grant them 1 Boost Die per rank of Speak Binary on checks.
Brace 1 Perform the Brace maneuver to remove 1 Setback Die per rank of Brace from your next Action. This may only remove 1 Setback Die added by environmental circumstances.
Resolve 3 When a character involuntarily suffers strain he suffers 1 less strain per rank of Resolve, minimum 1.
Codebreaker 1 Remove 1 Setback Die per. Rank in Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break or decrypt communications by 1.
Knowledge Specialization * 2 When acquired, choose 1 Knowledge skill. When making that skill check,may spend 1 Triumph result to gain 1 Success equal to ranks in Knowledge Specilization.
Natural Scholar 1 Once per session, may re-roll any Knowledge skill check.
Intense Focus 1 Perform an Intense Focus maneuver, suffer 1 strain and upgrade the ability of the next skill check once.
Confidence 1 May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
Stroke of Genius 1 Once per session, make one skill check using Intellect rather than the characteristic linked to that skill.
Mental Fortress 1 Spend 1 Destiny Point to ignore effects of Critical Injuries on Intellect or Cunning checks until end of encounter.
Physical Training 2 Add 1 Boost Die per rank of Physical Training to Athletics and Resilience checks.
Durable 2 May reduce any Critical Injury suffered by 10 per rank of Durable.
Strong Arm 1 Treat thrown weapons as if they had 1 greater range.
Armor Master 1 When wearing armor, increase total soak value by 1.
Feral Strength 2 Add 1 damage per rank of of Feral Strength to one hit of a successful Melee or Brawl attack.
Knockdown 1 After hitting with a Melee attack, may spend 1 Triumph t knock the target prone.
Heroic Fortitude 1 May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter.
Unstoppable 1 If a Critical Injury roll is 1 or reduced to 1, do not receive the Critical Injury.
Forager 1 Remove up to 2 Difficulty Die from skill checks to find food, water, or shelter. Survival checks to forage take half the time.

Background

Motivation

Obligations

Description

8 feet tall

Other Notes

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