Researcher |
3 |
|
Remove 1 Setback Die per rank in Researcher from all Knowledge checks. Researching a subject takes half the time. |
Expressionless |
1 |
|
Add 1 Setback Die to all Charm checks made. Others add 1 Setback Die for social skill checks targeting a Kaminoan. |
Stimpack Specialization |
3 |
|
Stimpack heal 1 additional wound per rank of Stimpack Specialization. |
Grit |
8 |
|
Gain +1 strain threshold. |
Surgeon |
4 |
|
When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon. |
Toughened |
7 |
|
Gain +2 wound threshold. |
Bacta Specialist |
1 |
|
Patients recover 1 additional wound per rank of Bacta Specialist when they recover wounds from bacta tanks or long term care. |
Well Rounded |
2 |
|
Choose any 2 skills. They permanently become career skills. |
Stim Application |
1 |
|
Take the Stim Application action; make a 2 Difficulty Die Medicine check. If successful, 1 engaged ally increases 1 characteristic by 1 for the encounter and suffer 4 strain. |
Master Doctor |
1 |
|
Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1. |
Dodge |
1 |
|
When targeted in combat, may preform a Dodge incidental. Suffer strain no greater then ranks in Dodge to upgrade the difficulty of the attack by that number. |
Natural Doctor |
1 |
|
Once per session, may reroll any 1 Medicine check. |
Improved Stim Application |
1 |
|
When preforming a Stim Application action, may increase the difficulty to 3 Difficulty Die, and target only suffer 1 strain. |
Anatomy Lessons |
1 |
|
After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit. |
Dedication |
4 |
|
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
It’s Not So Bad |
1 |
|
Once per session when an ally would suffer a Critical Injury, may take an It’s Nit That Bad action; make a 3 Difficulty Die Medicine check to stop the ally from gaining the Critical Injury. |
Supreme Stim Application |
1 |
|
When performing the Stim Application action, spend 1 Triumph to increase an additional Characteristic by 1. |
Iron Body |
2 |
|
Remove 1 Setback Die per rank of Iron Body from Coordination and Resilinece checks. Reduce the critical rating of unarmed attacks per rank of iron Body (min 1). |
Parry |
2 |
|
When hit by melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
Precision Strike |
1 |
|
When this character inflicts a Critical Injury with a Brawl, Melee, or Lightsaber weapon, may suffer 1 strain to change the result to an Easy (1 Difficulty Die) Critical Injury result. |
Martial Grace |
1 |
|
Once per round, suffer 2 strain to add damage equal to ranks in Coordination to the next Brawl check made this turn. |
Unarmed Parry |
1 |
|
May Parry while unarmed. Reduce the strain cost to Parry while unarmed by 1 (min 1). |
Grapple |
1 |
|
Once per round, may perform the Grapple maneuver. Until the beginning of the character’s next turn, foes must spend 2 maneuvers to disengage the character. |
Improved Precision Strike |
1 |
|
Once per round, when inflicting a Critical Injury with a Brawl or Melee weapon, suffer 2 strain to change the result to any Average (2 Difficulty Die) Critical Injury. |
Overbalance |
1 |
|
When a combat check made by an engaged foe generates 1 Despair or 3 Threat may stagger attacker until the end of his next turn. |
Mind Over Matter |
1 |
|
Spend 1 Destiny Point to recover strain equal to Willpower rating. |
Coordination Dodge |
1 |
|
When targeted by a combat check, may spend 1 Destiny Point to add 1 Failure equal to ranks in coordination. |
Natural Brawler |
1 |
|
Once per session, may reroll any 1 Brawl or Melee check. |
Supreme precision Strike |
1 |
|
Once per session, when inflicting a Critical Injury with an unarmed attack, suffer 3 strain to change the result to any Hard (3 Difficulty Die) Critical Injury. |
Respected Scholar |
2 |
|
May downgrade difficulty of checks to interact with institutes of learning by one rank of Respected Scholar. |
Speaks Binary |
1 |
|
When directing NPC droids, may grant them 1 Boost Die per rank of Speak Binary on checks. |
Brace |
1 |
|
Perform the Brace maneuver to remove 1 Setback Die per rank of Brace from your next Action. This may only remove 1 Setback Die added by environmental circumstances. |
Resolve |
3 |
|
When a character involuntarily suffers strain he suffers 1 less strain per rank of Resolve, minimum 1. |
Codebreaker |
1 |
|
Remove 1 Setback Die per. Rank in Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break or decrypt communications by 1. |
Knowledge Specialization * |
2 |
|
When acquired, choose 1 Knowledge skill. When making that skill check,may spend 1 Triumph result to gain 1 Success equal to ranks in Knowledge Specilization. |
Natural Scholar |
1 |
|
Once per session, may re-roll any Knowledge skill check. |
Intense Focus |
1 |
|
Perform an Intense Focus maneuver, suffer 1 strain and upgrade the ability of the next skill check once. |
Confidence |
1 |
|
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. |
Stroke of Genius |
1 |
|
Once per session, make one skill check using Intellect rather than the characteristic linked to that skill. |
Mental Fortress |
1 |
|
Spend 1 Destiny Point to ignore effects of Critical Injuries on Intellect or Cunning checks until end of encounter. |
Physical Training |
2 |
|
Add 1 Boost Die per rank of Physical Training to Athletics and Resilience checks. |
Durable |
2 |
|
May reduce any Critical Injury suffered by 10 per rank of Durable. |
Strong Arm |
1 |
|
Treat thrown weapons as if they had 1 greater range. |
Armor Master |
1 |
|
When wearing armor, increase total soak value by 1. |
Feral Strength |
2 |
|
Add 1 damage per rank of of Feral Strength to one hit of a successful Melee or Brawl attack. |
Knockdown |
1 |
|
After hitting with a Melee attack, may spend 1 Triumph t knock the target prone. |
Heroic Fortitude |
1 |
|
May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter. |
Unstoppable |
1 |
|
If a Critical Injury roll is 1 or reduced to 1, do not receive the Critical Injury. |
Forager |
1 |
|
Remove up to 2 Difficulty Die from skill checks to find food, water, or shelter. Survival checks to forage take half the time. |