Alsi Zugg by fizzlewook

Species
Ugnaught
Career
Commander
Specializations
Strategist, Tactician
System
Age of Rebellion

2
Threshold 14
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

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Characteristics

2
1
5
3
2
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) X 0
Cool (Pr) X 4
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 4
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 1
Perception (Cun) X 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 5
Knowledge: Xenology (Int) 0

0
755

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Exceptionally Hardy Species Ugnaughts add 1 Advantage to Resilience checks.
Silhouette 0 Species Silhouette 0
Grit Rank 3 Gain +1 Strain Threshold.
Ready for Anything Rank 2 Remove 1 Setback die per rank of Ready for Anything on Mass Combat checks and Cool or Vigilance checks to determine initiative order.
Command Rank 2 Add 1 Boost die per rank of Command to Leadership checks. Affected targets add 1 Boost die to Discipline checks for the next 24 hours.
Clever Commander Strategist May use ranks in Knowledge (Warfare) to upgrade Mass Combat checks instead of Leadership.
Knowledge Specialization - Warfare Rank 1 When acquired, choose 1 knowledge skill. May spend 1 Triumph when rolling that skill to gain Successes equal to ranks in Knowledge Specialization.
Master Strategist Strategist Once per phase during mass combat, may suffer 2 strain to decrease the difficulty of a Mass Combat check once.
Researcher Rank 1 Remove 1 Setback per rank in Researcher from all Knowledge checks. Researching a subject takes half the time.
Improved Researcher Strategist On a successful Knowledge check, character and allies gain automatic 1 Advantage per rank of Researcher on checks to act on those facts until the end of the next turn.
Coordinated Assault Strategist Take a maneuver to add 1 Advantage to combat checks for a number of engaged allies equal to Leadership until beginning of next turn. Increase range per rank
Thorough Assessment Strategist Once per session, as an action make a 3 Purple Knowledge check to gain Boost dice equal to Successes that can be distributed during the encounter.
Dedication - Intellect Strategist Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Careful Planning Strategist Once per session, may introduce a “fact” into the narrative as if a Destiny Point had been spent.
Side Step Rank 2 Once per round, as a maneuver suffer a number of strain up to ranks in Side Step to upgrade difficulty of all incoming ranged attacks by an equal number for the next round.
Commanding Presence Rank 2 Remove 1 Setback die per rank of Commanding Presence from Leadership and Cool checks.
Swift Tactician Do not suffer usual penalties for moving through difficult terrain.
Confidence Rank 1 May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
Body Guard Rank 1 Once per round, perform a maneuver to guard an engaged ally. Suffer strain up to ranks to upgrade difficulty of attacks against them by that number until the start of next turn.
Toughened Rank 1 Gain +2 wound threshold.
Field Commander Tactician Take the Field Commander action; make a 2 Purple Leadership check. A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver.
Improved Field Commander Tactician Field Commander action affects allies equal to double Presence, and may spend 1 Triumph to allow allies to suffer 1 strain to perform 1 action instead.
Dedication - Presence Tactician Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Natural Leader Tactician Once per session, may re-roll any 1 Cool or Leadership check.
Adversary Rank 2 Upgrade the difficulty of any combat check targeting this character by ranks in Adversary.

Background

Motivation

Duties

Description

Other Notes

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