Exceptionally Hardy |
|
Species |
Ugnaughts add 1 Advantage to Resilience checks. |
Silhouette 0 |
|
Species |
Silhouette 0 |
Grit |
|
Rank 3 |
Gain +1 Strain Threshold. |
Ready for Anything |
|
Rank 2 |
Remove 1 Setback die per rank of Ready for Anything on Mass Combat checks and Cool or Vigilance checks to determine initiative order. |
Command |
|
Rank 2 |
Add 1 Boost die per rank of Command to Leadership checks. Affected targets add 1 Boost die to Discipline checks for the next 24 hours. |
Clever Commander |
|
Strategist |
May use ranks in Knowledge (Warfare) to upgrade Mass Combat checks instead of Leadership. |
Knowledge Specialization - Warfare |
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Rank 1 |
When acquired, choose 1 knowledge skill. May spend 1 Triumph when rolling that skill to gain Successes equal to ranks in Knowledge Specialization. |
Master Strategist |
|
Strategist |
Once per phase during mass combat, may suffer 2 strain to decrease the difficulty of a Mass Combat check once. |
Researcher |
|
Rank 1 |
Remove 1 Setback per rank in Researcher from all Knowledge checks. Researching a subject takes half the time. |
Improved Researcher |
|
Strategist |
On a successful Knowledge check, character and allies gain automatic 1 Advantage per rank of Researcher on checks to act on those facts until the end of the next turn. |
Coordinated Assault |
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Strategist |
Take a maneuver to add 1 Advantage to combat checks for a number of engaged allies equal to Leadership until beginning of next turn. Increase range per rank |
Thorough Assessment |
|
Strategist |
Once per session, as an action make a 3 Purple Knowledge check to gain Boost dice equal to Successes that can be distributed during the encounter. |
Dedication - Intellect |
|
Strategist |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
Careful Planning |
|
Strategist |
Once per session, may introduce a “fact” into the narrative as if a Destiny Point had been spent. |
Side Step |
|
Rank 2 |
Once per round, as a maneuver suffer a number of strain up to ranks in Side Step to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. |
Commanding Presence |
|
Rank 2 |
Remove 1 Setback die per rank of Commanding Presence from Leadership and Cool checks. |
Swift |
|
Tactician |
Do not suffer usual penalties for moving through difficult terrain. |
Confidence |
|
Rank 1 |
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. |
Body Guard |
|
Rank 1 |
Once per round, perform a maneuver to guard an engaged ally. Suffer strain up to ranks to upgrade difficulty of attacks against them by that number until the start of next turn. |
Toughened |
|
Rank 1 |
Gain +2 wound threshold. |
Field Commander |
|
Tactician |
Take the Field Commander action; make a 2 Purple Leadership check. A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver. |
Improved Field Commander |
|
Tactician |
Field Commander action affects allies equal to double Presence, and may spend 1 Triumph to allow allies to suffer 1 strain to perform 1 action instead. |
Dedication - Presence |
|
Tactician |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
Natural Leader |
|
Tactician |
Once per session, may re-roll any 1 Cool or Leadership check. |
Adversary |
|
Rank 2 |
Upgrade the difficulty of any combat check targeting this character by ranks in Adversary. |