Darmok by Soulsocket7

Species
Lasat
Career
Gaurdian
Specializations
Armorer
System
Force and Destiny

7
Threshold 19
Current 0
Threshold 16
Current 0
Ranged 1
Melee 1

Characteristics

3
3
2
2
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 1
Charm (Pr) 2
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) X 3
Melee (Br) X 2
Ranged: Light (Ag) 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Force Pike
Range
Engaged
Skill
Melee
Pierce 2, Stun Setting
Damage
+3
Critical
2
Disruptor Pistol
Range
Short
Skill
Ranged: Light
Vicious 4
Damage
10
Critical
2
MK.4 Heavy Frag Grenade
Range
Short
Skill
Ranged: Light
Blast - 7, Cumbersome - 2, Limited Ammo - 2
Damage
9
Critical
4
Lightsaber (yellow) - Crossguard w/ Pommel
Range
Engaged
Skill
Lightsaber
Breach - 1, Sunder - 1, Defense +1, Chance to disarm
Damage
6
Critical
2
Frag grenade
Range
Medium
Skill
Ranged: Light
blast of 6, limited ammo -1
Damage
8
Critical
4
blaster pistol
Range
Long
Skill
Ranged: Light
Stun Setting
Damage
9
Critical
3
GALAAR-15 Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
accurate 1, stun setting, spread barrel mod (Blast +4. Reduce weapon range by 1)
Damage
9
Critical
2
Vibro Sword
Range
Engaged
Skill
Melee
Damage
Critical
k-9 Hunting Droid
Range
Engaged
Skill
Brawl
Pierce 1, Brawl 3, Perception 3, Stealth 3, Survival 3. Hunter 2 (add 2 boost dice to skill checks interacting with wild beasts and animals, add +20 to critical injury rolls against animals).
Damage
5
Critical
5

38
218
3834
4/15

Weapons & Armor

Kresh Luck Armor
Shock Gloves
Force Pike
Disruptor pistol
Mk.4 Heavy Frag Grenade x2
Crossgaurd Lightsaber hilt (Defensive 1 + Pommel Cap +2 stun) 4hp
Reinforced vibro-sword
Regular frag grenades - 2

robotic arm
Comlink
Riot Shield

Personal Gear

Med Pack - 1 boost to med checks + 1 stim pack per encounter.
Military Medpac

Droid Arm
Droid sheild generator

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 1 Keeping the Peace/25 Gain 2 wound threshold
Gearhead 1 " Remove <black> per rank of gearhead from Mechanics checks. Halve the credit cost to add mods to attachments.
Grit 1 " Gain 1 Strain threshold
Armor Master 1 " When wearing armor, increase total soak by 1
Improved Armor Master 1 " When wearing armor with a soak value of 2 or higher, increase defense by 1
Inventor 1 1 When constructing new items or modifying attachments, add blue or remove black per rank of inventor
Inventor 2 " "
Gearhead 2 Remove 1 black per rank of gearhead from mechanics checks. Halve the credit cost to add mods to attachments
Mental Tools 1 KTP pg. 25 Always count as having the right tools for the job when performing mechanics checks.
Tinkerer 1 " May add 1 additional hard point to a number of items equal to ranks in Tingerer. Each item may only be modified once

Force Powers

Force Rating
1
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Upgrade Effect
Control The Force user may make an opposed discipline vs. Discipline check combined with an influence power check. If the user spends a force pip and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes.
Strength When stressing the mind of a target, the characteer inflicts 2 strain.
Power
Move
Description
The Force user can move small objects via the power fo the force. The user may spend one pip to move one object of sillhouette that is within short range, up to his maximum range. Default is short range.
Upgrade Effect
Range Spend one pip to increase power's range by a number of range bands equal to Range upgrades purchased.

Background

Darmok grew up poor moving from refugee camp to refugee camp after the Lasat massacre. He knows he is force sensitive and that has helped him survive. He has a strong moral compass and he wants to learn as much as possible about the ways of the force so that he can be strong enough to protect everyone and do the most good.

Although Darmok bounced around a lot as a kid, he eventually fell in with a group of young refugees that became a family to him. One of the survival skills they employed was using coded speech, often using metaphors referring to mythilogical events and characters to describe present situations and plans. He occasionally falls into this speech pattern unintentionally.

Motivation

Knows the good that the force can do. Seeks to learn "all aspects" of the force in order to use it all for good. Does not believe in light or dark, but rather, balancing the force within one individual with equal knowledge and emphasis on light and dark. With enough power and knowledge, I can protect everyone...

Morality

Emotional Strength: Bravery

Emotional Weakness: Wrecklessness

82 morality

Description

Male
Age 30
2.3 m tall
Barrell Chested and Muscular Build
Blu/grey fur with wisps of white
Yellow Eyes
Cross shaped scar on his right cheek
Prehensile feet allow him great agility including the ability to walk on walls or ceilings when there is grip.

Other Notes

head ringer critical injury

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