Age of Rebellion
| Threshold | 16 |
| Current | 0 |
| Threshold | 15 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 2 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 2 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | X | 2 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 3 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 0 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 0 | ||
| Stealth (Ag) | X | 3 | ||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 2 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | X | 2 | ||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| SKZ Sporting Blaster Rifle |
RangeMedium |
SkillRanged: Light |
|
| H9 pistol grip |
Damage |
Critical |
|
| blaster pistol |
RangeMedium |
SkillRanged: Light |
|
| stun setting |
Damage7 |
Critical3 |
|
| Ion grenade |
RangeShort |
SkillRanged: Light |
|
| Blast 9, Disorient 5, Stun Damage (Droid Only), Limited Ammo 1 |
Damage10 |
Critical5 |
|
| plasma grenade |
RangeShort |
SkillRanged: Light |
|
| blast 12, limited ammo 1 |
Damage12 |
Critical3 |
|
| detonite charge |
RangeEngaged |
SkillRanged: Light |
|
Damage |
Critical |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| dedication | EOTE 134 | +1 intellect | |
| Grit 2 | EOTE 136 | +2 strain threshold | |
| improved time to go | when activating time to go, allow 1 engaged ally to perform an out of turn move maneuver as an incidental to move into cover or out of the blast range | ||
| master grenadier | decrease the advantage cost to activate the blast quality on any weapon by 1 to a minimum of 1 | ||
| powerful blast 2 | |||
| rapid recovery 2 | |||
| resolve | |||
| second wind 2 | |||
| selective detonation 2 | |||
| toughened | EOTE 145 | +2 wound threshold |