Arrowhead necklace
Ship skeleton key
3 amethysts (100c each)
Holocron of Shiren Zoram, Sage of the Whills (+1 FR)
Gem of Pomo Jema (+1 FR)
Tak's (Chiss Bounty Hunter, Red Suns) personal frequency
Also his Red Suns access card.
Millennium Gauntlet (+1 FR)
Purple gem
Glow rod
Chunk of Kryptonian kyber
Silver bust of Palpatine/Anakin
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Finesse
Make Melee attacks w/ one-handed Melee weapons with Agility instead of Brawn
Amphibious
Gungans may breathe underwater and never suffer movement penalties for travelling through water
Lethal Blows
2
Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents
Grit
3
+1 strain threshold
Stalker
Add boost per rank of Stalker to all Stealth and Coordination checks.
Dodge
2
When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
Quick Strike
Add boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Quick Draw
Once per round, draw or holster a weapon or item as an incidental.
Anatomy Lessons
After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit.
Dedication
+1 Willpower
Insight
Perception and Discipline become career skills.
Uncanny Senses
Add boost per rank of Uncanny Senses to all Perception checks.
Indistinguishable
Upgrade difficulty of checks to identify character once per rank of Indistinguishable.
Toughened
Wound threshold +2
Sleight of Mind
Add boost to all Stealth checks unless the opposition is immune to Force powers.
Touch of Fate
Once per session, add 2 boost to any 1 check.
Force Powers
Force Rating
1
Power
Sense
Description
The Force User can sense the Force interacting with the world around him.
The user may spend pips to sense all living things within short range (including sentient and non-sentient beings).
The user may spend pips to sense the current emotional state of one living target with whom he is engaged.
Upgrade
Effect
Strength
When using Sense’s ongoing effects, upgrade the pool twice, instead of once.
Duration
Sense’s ongoing effects may be triggered one additional time per round.
Control
Ongoing effect: Commit Force die. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
Control
Ongoing effect: Commit Force die. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
Power
Move
Description
The Force user can move small objects via the power of the Force. The user may spend pips to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade
Effect
Range x2
Spend pips to increase power’s range by a number of range bands equal to Range upgrades purchased
Strength x2
Spend pips to increase silhouette able to be targeted equal to Strength upgrades purchased.
Control
The Force user can hurl objects to damage targets, by making a Discipline ranged combat check combined with a Move Power check, dealing damage equal to 10 times silhouette.
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend pips to gain success or adv (user’s choice) on the check.
Upgrade
Effect
Control
Enhance can be used with the Piloting (Space) skill.
Control
Enhance can be used with the Piloting (Planetary) skill.
Control
Ongoing effect: Commit Die. The user increases his Agility characteristic by 1 (to a maximum of 6).
Control
Enhance can be used with the Resilience skill.
Control
Enhance can be used with the Coordination skill
Control
Enhance can be used with the Brawl skill
Control
Take a Force leap action; make an Enhance power check. The user may spend pips to jump horizontally to any location in short range.
Control
When performing a Force Leap, the user can jump vertically in addition to horizontally
Power
Foresee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
The user may spend pips to gain vague hints of events to come up to a day into his future.
Upgrade
Effect
Control
When making a skill check to determine initiative, the Force user may roll a Foresee power check as part of the pool. He may spend pips to gain success per point on the check.
Control
Affected targets increase their ranged and melee defense by 2 for the first
round of combat.
Background
Orphaned during the Fifth Battle of Naboo, she was raised by a bounty hunter. At some point she befriended Eucrissa.