❌ Grit (Y) |
0 |
F&D 144 |
Each rank of Grit increases a character’s strain threshold by 1 |
❌ Toughened (Y) |
0 |
EotE 145 |
The character increases his wound threshold by two per rank of Toughened. |
✔ Parry (Y) Incidental, OoT |
1 |
F&D 149 |
When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check, page 210), the character may take a Parry incidental. He suffers 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus his ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon. |
❌ Improved Parry (N) Incidental, OoT |
0 |
F&D 149 |
When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check and uses the Parry incidental to reduce the damage from that hit, after the attack is resolved, the character may spend 💔 or 💢💢💢 to automatically hit the attacker once with a wielded Brawl, Melee, or Lightsaber weapon. This hit deals the weapon’s base damage plus any damage from applicable talents or abilities. This talent may not be used if the origi- , nal attack incapacitates the character. |
✔ Reflect (Y) Incidental, OoT |
1 |
F&D 150 |
💲Force talent. When the character suffers a hit from a Ranged (Light), Ranged (Pleavy), or Gunnery combat check, and after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check, page 210), he may take the Reflect incidental. Fie suffers 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus his ranks in Reflect. This talent may only be used once per hit and when the character is wielding a Lightsaber weapon. |
❌ Improved Reflect (N) Incidental, OoT |
0 |
F&D 150 |
💲Force talent. When the character suffers a hit from a Ranged (Light), Ranged (Heavy), or Gunnery combat check and uses the Reflect incidental to reduce the damage from that hit, after the attack is resolved, the character may spend 💔 or 💢💢💢 to automatically hit one target within medium range, dealing the same damage as the hit from the initial ranged attack. The ranged attack’s hit must be one that is able to be reflected and redirected (generally only blaster weapons or other energy attacks fall into this category; anything else is subject to GM oversight). This talent may not be used if the original attack incapacitates the character. |
✔ Dedication (Y) |
2 |
EotE 134 |
1 : Brawn, 2 : Brawn |
✔ Force Rating (Y) |
3 |
F&D 143 |
💲Force talent. Each rank permanently increases the character’s Force rating by 1. |
✔ Quick Draw (N) Incidental |
1 |
F&D 149 |
Once per round on the character’s turn, he may draw or holster an easily accessible weapon or item as an incidental, instead of a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver. |
❌ Sense Danger (N) Incidental |
0 |
F&D 151 |
💲Force talent. Once per game session, the character may remove ■ ■ from any one skill check. |
✔ Well Rounded (N) |
1 |
F&D 153 |
The character chooses any two skills. They permanently become career skills. *Deception, Knowledge (Warfare)* |
✔ Valuable Fact (N) Action |
1 |
F&D 153 |
Once per encounter, the character may take a Valuable Facts action, making an Average (♦ ♦) Knowledge check (the GM and player should determine which Knowledge skill is most applicable in the given situation). If successful, the character may add ❤ to any one check made by an allied character during the encounter. The subsequent check should relate in some way to the facts the character learned, or the player should come up with an explanation for why the information the character learned is instrumental in the success of the ally’s check. |
❌ Learning Opportunity (N) |
0 |
RotS 40 |
Once per round, the character may spend ♻♻♻ from a check they fail to upgrade the ability of their next check once. |
✔ Adaptable (N) Incidental |
1 |
RotS 37 |
💲Force talent. When resolving a check that uses a skill in which they have no ranks, the character may spend one Destiny Point to remove 💔 from the check or to remove 💢 equal to their ranks in Cool from the check. |
❌ Something to Prove (N) Incidental |
0 |
RotS 42 |
Once per session the character may suffer 4 strain in order to reroll a failed check. If the check succeeds, the character heals 4 strain. |
❌ Beginners's Luck (N) Incidental |
0 |
RotS 37 |
💲Force talent. Once per session when the character makes a check , the character may add 💥 equal to the number of light side Destiny Points in the Destiny pool to the results. |
❌ Temple Training (N) Incidental |
0 |
RotS 43 |
💲Force talent. Before making a Lightsaber skill check, the character may spend one Destiny Point to add damage no the attack equal to their ranks in Knowledge (Lore). |
❌ Sincerest Flattery (N) Incidental |
0 |
RotS 42 |
Once per encounter when the character makes a check using a skill that another character has previously used during the encounter, they add □ □. |
✔ Jump Up (N) Incidental |
1 |
F&D 146 |
Once per round on the character's turn, the character may stand up from prone or a seated position as an incidental. |
✔ Researcher (Y) |
2 |
F&D 150 |
The character removes ■ per rank of Researcher from his Knowledge checks. Researching takes 50% less time (this does not decrease with additional ranks of Researcher). |
✔ Sense Emotions (N) |
1 |
F&D 151 |
💲Force talent. The character adds □ to all Charm, Coercion, and Deception checks unless the target is immune to Force powers. |
✔ Balance (N) Maneuver |
1 |
F&D 139 |
💲Force talent. When the character recovers from strain at the end of each encounter, he may roll 🔘 no greater than his Force rating. He recovers additional strain equal to the ⚪/⚫ generated. |
❌ Circle of Shelter (N) |
0 |
F&D 140 |
💲Force talent. When an ally engaged with the character suffers a hit from a combat check, the character may use a Parry or Reflect incidental to reduce the damage the hit deals (even though he is not the target of the combat check). |
❌ Side by Side (N) |
0 |
RotS 42 |
💲Force talent. While the character is wielding a light saber and engaged with one or more allies also yielding a lightsaber, add 💢 to all combat checks that target that character or those allies. (If multiple allied characters in the engagement possess this talent , the effects are cumulative.) |
✔ Will of the Force (N) Incidental |
1 |
RotS 43 |
💲Force talent. Once per round after failing a skill check. The character may convert one dark Side Destiny Point to a light side Destiny Point. |
❌ Guardian of the Republic (N) |
0 |
RotS 39 |
💲Force talent. After the character uses Parry or Reflect, to reduce damage to an ally, that ally cannot be targeted by combat checks for the remainder of the round. |
Conditioned |
1 |
|
|
Uncanny Reactions |
1 |
|
|