Accurate 1 (boost die), Electronic Sighting System
Damage
6 + 5
Critical
2
Dossik's Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Vicious 1
Damage
9+3
Critical
1
Wrist Flame Projector
Range
Short
Skill
Ranged: Heavy
Blast 8, Burn 3
Damage
8
Critical
2
Ionization Blaster
Range
Short
Skill
Ranged: Heavy
Disorient 5, Stun Damage (Droid Only)
Damage
10
Critical
3
Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
7+5
Critical
3
Milspec Holdout Blaster Pistol
Range
Short
Skill
Ranged: Light
Stun Setting
Damage
6 + 5
Critical
3
Stun Grenade
Range
Short
Skill
Ranged: Light
Disorient 3, Stun Damage, Blast 8, Limited Ammo 1
Damage
8
Critical
2
22
300000
Weapons & Armor
Deathwatch Armor (Superior) with Integrated Jetpack and weapons (Flame projector)
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Second Wind
1
79 EotE
Once per encounter, may use Second Wind as an incidental to heal strain equal to ranks in Second Wind.
Confidence
1
79 EotE
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
Command
1
79 EotE
Add 1 Boost per rank of Command when making Leadership checks. Affected targets add 1 Boost to Discipline checks for next 24 hours.
Grit
1
79 EotE
Gain +1 strain threshold.
True Aim
2
79 EotE
Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim.
Deadly Accuracy
1
79 EotE
When acquired, choose 1 combat skill [ranged (light)]. Add damage equal to ranks in that skill to one 1 hit of a successful attack made using that skill.
Lethal Blows
3
79 EotE
Add + 10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents.
Jump Up
1
87 F&D
Once per round, may stand from prone or seated as an incidental.
Ataru Technique
1
87 F&D
When making a check using the Lightsaber skill, the character may use Agility instead of Brawn.
Quick Draw
1
87 F&D
Once per round, as an incidental or accessible item as an incidental.
Deadly Accuracy
1
75 EotE
When acquired, choose 1 combat skill [lightsaber]. Add damage equal to ranks in that skill to one 1 hit of a successful attack made using that skill.
Sniper Shot
1
79 EotE
Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase.
Force Powers
Force Rating
2
Power
Sense
Description
The Force user can sense the Force interacting with the world around them.
The Force user may spend 1 (light/dark) to sense all living things within short range (including sentient and non-sentient beings)
The Force user may spend 1 (light/dark) to sense the current emotional state of one living target with whom they are engaged.
Upgrade
Effect
Control
Spend 1 (light/dark), the Force user senses the current thoughts of one living target with whom they are engaged.
Range 1
Spend 1 (light/dark) to increase the powers range by a number of range bands equal to Range upgrades purchased.
Power
Heal/Harm
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (light side Force user only): Spend (light/dark) to heal a number of wounds equal to Intellect from an engaged living creature (including user).
Harm: Spend (light/dark) to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 conflict.