"Buck" by jacksmash

Species
Human (corellian)
Career
Hired Gun
Specializations
Bodyguard
System
Edge of the Empire

9
Threshold 18
Current 6
Threshold 11
Current 8
Ranged 1
Melee 1

Characteristics

6
3
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 3
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 3
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Exoglove
Range
Engaged
Skill
Brawl
knockdown
Damage
+2
Critical
4
SSG Mk II Paladin
Range
Long
Skill
Ranged: Heavy
Auto-fire, Pierce 1, Stun Setting, Superior
Damage
8
Critical
3

0
435
0
15

Weapons & Armor

Timber Cuirass

SSG Mk II Paladin

Exoglove:
Wearing one or more exogloves increases a character's Brawn by 1. As an action, a character may make an Average (2 difficulty) Ranged (Light) check to secure the exoglove's grappling hook to an object within medium range. If successful, as a maneuver on their next turn, they may reel in the cord, pulling themselves to the object (or, if the object is unsecured and lighter than they are, pulling it to them).

Personal Gear

Assets & Resources

Backpack- +4 encumberance

Military Field Manual- Add 1 boost die to any military-related check once per scene.

Urban Compass- Remove 2 setback dice to navigate unfamiliar cities. Add 1 boost die to checks related to using information about the city.

Climbing Gear

Antishock Blanket- Character may reduce difficulty of a Medicine check made to heal a critical injury on another individual, by 1 (to a minimum of easy).

Stimstick-5
Remove 1 setback die from checks to stay awake or to notice something when affected by fatigue. At the end of the encounter, suffer 1 strain.

Stimpack-4

Crash Survival Kit- These include a thermal cloak, multi-tool, distress beacon, 2 emergency comlinks, a spool of wire, a basic medpac, 2 respirators, a water jug with filter, glow rod, 50 metres of high-tensile microfibre line, 10 ration packs and an emergency flare gun.

Fabritech CX-2000 Holographic Ghillie Suit-Increase difficulty to find wearer by 1 as long as they are immobile.

2 frags

weed
mushrooms

Critical Injuries & Conditions

ez

Talents

Name Rank Book & Page Description
Toughened 2 + 2 Wounds
Barrage 3 Add one damage per rank of Barrage to one hit of successful Ranged (Heavy) or Gunnery attacks with non-starship/vehicle weapons at long or extreme range.
Durable 1 reduce crit by ten per rank
grit 1 +1 strain
Hard headed 2 On any turn in which the character is staggered or disoriented, they may perform the Hard Headed action (even though staggered characters are normally barred from performing actions). The character makes a Daunting Discipline check. If they succeed, they are no longer staggered or disoriented. The difficulty of this check decreases by one per additional rank of Hard Headed, to a minimum of Easy.
improved hard headed 1 The character may use the Hard Headed action to recover from being incapacitated due to exceeding their strain threshold. On their next turn after being incapacitated, the character may make a Formidable Discipline check. If the check is successful, they decrease their strain to one below their strain threshold. The difficulty of this check decreases by one per rank of Hard Headed after the first, to a minimum of Easy.
Brace 2 As a maneuver, the character may Brace themself. This allows the character to remove setback dice per rank of Brace from their next skill check based on changing conditions, inclement weather, unstable surfaces, zero gravity, heavy gravity, or other physical obstacles that would make a skill check more difficult.
Body Guard 2 Once per round on the character's turn, the character may perform a Body Guard maneuver to protect one ally with whom [they] are engaged. [The character] then suffers a number of strain no greater than [their] ranks in Body Guard. Until the start of the character's next turn, upgrade the difficulty of all combat checks targeting the protected ally a number of times equal to the strain suffered by the character.
Enduring 1 +1 soak
Side step 2 Once per round on the character's turn, the character may perform a Side Step maneuver to try to avoid incoming ranged attacks. [They] then suffer a number of strain no greater than [their] ranks in Side Step. Until the start of the character's next turn, upgrade the difficulty of all ranged combat checks targeting the character a number of times equal to the strain suffered by the target.
defensive stance 2 Once per round on the character's turn, the character may perform a Defensive Stance maneuver to defend against incoming melee attacks. [They] then suffer a number of strain no greater than [their] ranks in Defensive Stance. Until the start of the character's next turn, upgrade the difficulty of all melee combat checks targeting the character a number of times equal to the strain suffered by the character this way.
Dedication 1 brawn

Background

Been running with Doc about a yearish

Picked up Yohan few weeks back when we needed repairs and we found out a fellow contact of the Prof's was in the area

John Smithovitch-Heavy Weapons guy

Black eyed Quinton, old boss at PMC

Motivation

Obligations

+10

Description

Other Notes

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