Teshi Sniblets by jmeister1990

Species
Chadra-Fan
Career
Technician
Specializations
Outlaw Technician
System
Edge of the Empire

3
Threshold 10
Current 0
Threshold 14
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

1
3
5
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 2
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 2
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Repulsor Fist
Range
Engaged
Skill
Brawl
Concussive 1, Slow-Firing 2
Damage
8
Critical
3
Mag-Pulse Disruptor
Range
Engaged
Skill
Melee
Disorient1, Ion
Damage
5
Critical
4

0
320
64046
3/6

Weapons & Armor

MagPulse Disruptor (Enc1): 2B to Sabotage Electronics or Computers. Add 1SB to Perception checks to find this weapon

Mechanic's Utility Suit (Soak2, Enc5, HP0/1): Always has a toolkit. Jury Rigged (+1 Ranged Defence)

Personal Gear

Comlink (Enc1)
Datapad (Enc1)
Cyberscanner Limb (Left Arm)
Repulsor Fist (Left Arm)

Assets & Resources

Critical Injuries & Conditions

Addiction to Caffeine

Talents

Name Rank Book & Page Description
Utinni! (1) EotE 90 -1SB/rank from checks to find or scavenge items or gear. Checks take half the time.
Grit (1) EotE 90 Gain (ranks) to Strain Threshold.
Side Step (1) EotE 90 1/Round - Maneuver: Suffer up to ranks in Side Step to upgrade difficulty of all incoming Ranged Attacks by equal number for the next round.
Speaks Binary (1) EotE 90 When directing NPC droids, may grant them +1B/ranks on checks.
Jury Rigged (2) EotE 90 Give 1 permanent improvement to number of items equal to ranks in Jury Rigged. (Welding Rod and Mechanics Suit)
Inventor (2) EotE 90 +1B/rank or -1SB/rank to checks to construct new items or modify attachments.
Chadra Fan SoT 22 Count as Silhouette 0. Begin the game with 1 rank in Mechanics.
Dedication (Intellect) EotE 90 +1 to Intellect.
Known Schematic EotE 90 1/Session - Maneuver: [3]Education check. Success gains familiarity with a building or ship's design.
Acute Senses SoT 22 -2SB from Perception checks.
Brace EotE 90 Maneuver: -1SB/rank from next Action. Can only remove SB added by Environmental Circumstances.

Background

Chadra-Fan culture was greatly affected by the tendency of hurricanes and tsunamis to wash away their bayou homes (as happened in 10 BBY, when a "Death-Wave" wiped out much of their civilization). As a result Chadra-Fan slept during the midday in their temporary dwelling that hung from cyperill trees. They all had an instinctive fear of drowning in water. They regarded very few things as permanent, seeking only to enjoy themselves in the moment. Many Chadra-Fan that left their homeworld went to arid planets, in order to escape any chance of drowning.

Chadra-Fan loved to tinker with mechanical devices, often disassembling and reassembling them into something completely different. Chadra-Fan living in the greater galaxy sometimes worked in industrial research, by creating unique devices which engineers of other species with more conventional talents attempted to duplicate. Their inventions were even considered collectible and pieces of art. Chadra-Fan constructed many of their creations individually, though they were capable of mass-production.

Chadra-Fan, if left alone, suffered from strong depression that would kill them in a matter of weeks. Thus, Chadra-Fan were not very picky when it came to friends and preferred complete strangers to loneliness. Many Chadra-Fan were taken offworld as slaves, but they took this positively by thinking of it as a big adventure. They were also a jovial race, who almost always got on well with others. Only the most evil acts against them would make them think otherwise. Chadra-Fan were generally excellent team members and were extremely forgiving or so ignorant that they forgot any failings within a group. Chadra-Fan, thus, could be found with various criminals because they were so unobservant or accommodating.

Motivation

Obligations

Responsibility:

When Teshi was only 5 years old, the cataclysm known as "The Big One" rocked his homeworld of Chad. As the water rushed out to sea, it revealed a veritable treasure-trove of salvage in the form of crashed ships and containers that had previously been too difficult to recover. In the excitement, his family raced out to gather as much as they could from the exposed sea floor, leaving Teshi to take care of his newly born sister and his aging grand-matron. Nobody was prepared for the water to return as a tsunami. The Death-Wave and its resulting destruction, caused severe famine, drought, and disease.

Though young, Teshi found he had a knack for engineering. Even for a Chadra-Fan, his constructions were astoundingly robust and efficient, but had a side of simplicity and elegance to them. He quickly found his talents were in demand building shelters and other infrastructure in the wave of the cataclysm. He took advantage of his innate ability to provide enough for his sister Tenada and his Grand-Matriarch Tekli, the only surviving relatives he had left.

10 years later, when Grand-Matriarch Tekli passed away, the responsibility of leading their rebuilt village passed to his sister Tenada.

Knowing his village was stable under the quiet and thoughtful Leadership of his sister, Teshi adventured out into the great black of space to find a more profitable way of providing for his village. He now sends back as many resources as he can spare and as often as he can, to support the village under his sister's Leadership.


Description

Chadra-Fan had seven different senses—sight, touch, taste, sound, smell, infrared sight, and chemoreceptive smell—all of which were much more acute than Human senses. They were usually no more than a meter tall, some depicted with plantigrade two-toed feet, while others seemed to have four-toed feet. The metabolism of Chadra-Fan was amazingly fast, allowing them to work almost constantly. They only slept in two hour naps during the day. Because of their metabolism, the average Chadra-Fan matured by age fifteen and rarely lived more than forty years. Teshi is 20 standard years of age.

Chadra-Fan were covered from head to foot in fur. Their species evolved from small, arboreal rodents. They were unique in the fact that they had clear blood.
The race were small but quick witted creatures that resembled rodents. Their combination of infrared sight, hypersensitive sense of smell as well as keen hearing made them physically and mentally perceptive beings.

Other Notes

PROJECT LIST
- ID-10T's Rifle - Harpoon Rifle
- Juris's Helmet - In Helmet Scanner
- Octavia's Shock Boots - Discharge into Floor at Engaged Range

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