Sorin Hehn by Wintersplit

Species
Chadra-Fan
Career
Engineer
Specializations
Sapper
System
Age of Rebellion

2
Threshold 14
Current 3
Threshold 13
Current 3
Ranged 0
Melee 0

Placeholder Image

Characteristics

1
4
4
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 4
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 3
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 2
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

TT24 Holdout blaster
Range
Medium
Skill
Ranged: Light
Damage
6
Critical
3

80
320
175
7/10

Weapons & Armor

Tt24 holdout blaster
Damage 6 (7 due to point blank while in close or engaged range)
critical 2(due to jury rigged)
Encumbrance 1

Hood of Eternal Sorrow
+1 soak
+1 fear check (average)
1 encumbrance

Multi goo gun (250)
Encumbrance 2

Backpack

Fusion cutter

Detonite Bomb with remote (previously assembled)
15 base damage +10 additional damage short radius 2 encumbrance easy mechanics check



Data pad in backpack
1 encumbrance

175 credits
Strain threshold 15
Cricket 0/8 strain

Personal Gear

Comlink (25)

Protective goggles (100)

Stimpak (2)

Multi tool hand (cybernetics) (650)
Rarity 4

Assets & Resources

Acute Senses: Remove 2 setback dice from their Perception checks, due to their superior hearing, vision and olfactory senses

Explosive and mechanical specialist.

Sapper Skill Tree
-toughened
-contraption
- durable (15xp)

Snap Roll

Critical Injuries & Conditions

Notes: gadgeteer, demolitionist

20+ 10 to buy into another skill

Talents

Name Rank Book & Page Description
Contraption 1 Age of rebellion Once per session, may take contraption action; make a hard mechanics check to fashion a device to solve a current problem using just the tools and parts on hand.
Snap roll 1 Age of idk When successfully hit by a gunnery combat check, pilot can elect to take a snap roll incidental action to reduce damage.
Improved defenses 1 Age of who knows Make an average survival check to fashion small defenses to provide cover for up to 4 character for rest of the encounter.
Improvised Detonation 1 Make a hard mechanics check to build an explosive device, dealing damage equal to ranks in Intellect + Ranks in Mechanics + Success
Improvised Position 1 Make a hard mechanics check to construct a secure position. This provides cover for the group and its vehicles.
Durable 1 May reduce any critical injury suffered by 10 per rank of durable to a minimum of 1.
Jury Rigged 1 Give permanent upgrade to armor or weapon.
Armor master 1 Increase total soak value by 1
Point blank 1 Increase damage by 1 while engaged or close range

Background

At the age of 9, Sorin Hehn’s clan was brutally slaughtered and the young ones taken into slavery for sale by mercenaries. Upon leaving the planet, the ship’s air dock engaged locked up, threatening the lives of everyone on board. Despite being so young and novice, Sorin used what knowledge he had from tinkering on his clan’s cruiser to disengage the door’s hydraulics. Amazed, the mercenaries sold all of his peers into slavery, but told him to stay behind as their mechanic. Being a Chandra-Han, he was simply glad to be around others and not alone, and accepted the role.

As time progressed, he became increasingly familiar with explosives. On one occasion, his partner failed to listen and ended up blowing a door prematurely, severing his left hand. Thankfully, he had procured enough credits for a cybernetic tool hand. At one point, Sorin manages to sneak a nice Holdout blaster from an imperial officer’s ship. After nearly a decade with his gang of villains, they disbanded due to increased pressure of bounty on their heads.

To retard his incessant loneliness, he currently contracts cohorts to join him on missions offered by members of the black market—ranging from theft to assassinations. Despite exhaustive effort, his folley always lands himself back in the same position: alone.

Among the undesirables in which he associates, those he can trust are hard to come by.

Current age: 27

Motivation

Duties

Obligation 15 spent on 2500 credits
60 morality

3 conflict

There is a bounty on his head for the list of atrocities his cohorts committed. Even though he rarely committed anything especially heinous, association is enough for 5000 credits to be offered for his capture or head.

Description

Other Notes

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