Weapons & Armor
N-57 Armor:
Encumbrance 5|2
Hard points: 3/5 (Were the vamblades integrated?)
Rarity: 6
Price: 3000 crds
Soak: 2
+ Integrated Commlimk (0 HdP, 200 crds)
Allows the user to communicate with other commlink users
+ Vacuum sealed (1 HdP, 1000 crds)
Allows the user to ignore the effects
of vacuum or poisonous atmospheric environments for up to 10 minutes.
+ Amphibous Modification (1 HdP, 500 crds)
Provides up to five hours of oxygen in submersive or airless environments. Does not protect against vacuum.
Removes ■ from physical checks due to underwater conditions.
+ In-Helmet Scanner (750 crds, 1HdP):
Adds a general purpose scanner to the user’s helmet. The scanner allows the user to remove 1 setback imposed on any checks due to darkness or environmental conditions such as smoke or fog. It also allows the user to detect heat sources and motion within medium range.
++Dual S1 Vamblades (+1 DMG, 1000 crds, 4 Encumbrance, 1 HdP each, 3 crit, Engaged)
Qualities: Accurate 1, Defensive 2, Sunder
Features:
Cannot deal strain damage Mod
+ Retractable
+ Quickdraw
Blaster Rifle (900crds, 2/4 HdP)
(9 DMG, 3 crit, 4 HdP, Long, 4 Encumbrance, 5 rarity, stun setting)
+ Sonic Scope (1500 crds, 1HdP)
+ Magnetic Tether (250 crds, 1HdP)
+ JURY-RIGGED?
Personal Gear
(LATER)
(Integrated Holsters)
(Can attach 2 weapons to armor, Upgradeable)
Military Backpack (60 crds, +6 Encumbrance Limit)
Utility Belt (25 crds, +1 Encumbrance Limit)
1x AP Grenade (100 crds, 1 Encum, Damage: 13, Short, Critical: advantage)
Qualities: Blast 4, Limited Ammo 1, Pierce 3
Like frag grenades, AP grenades can be set to detonate on impact, set with a timer to detonate up to 3 rounds after being activated, or use a pressure detonator.
1x Knockout Grenade (120 crds, 1 Encum, Damage: 12, Short)
Qualities: Blast 10, Limited Ammo 1, Stun Damage
No effect on targets wearing breath masks or without respiratory systems.
4 Stimpack (Heals 5 wounds)