Brass knuckles 25
Concealing robes 150 Soak 1
Beskar (Cortosis) Mandalorian Heavy Armor Soak 2, Defense 1, Biofilter, 4 Hard Points -2 hard points Auto Doc blue die to be healed one stimpack auto usage per session +1 encumberance limit
Mandalorian armor: Auto advantage to coercion
Personal Gear
Commlink 25
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Parry 4
Reduce damage 2+parry rank, 3 strain
Toughen 3
+6 Damage threshold
Multiple oppenents
+1 blue die lightsabers, melee, brawl
Improved Parry
If i parry Enemyattack produces fail, or 3 threat, i get to hit for base damage after their attack reolves
Sun Djem
spend one triumph or two advantage to disarm a target i hit with a lightsaber
Sarlaac Sweep
Raise difficulty by one, 2 advantage means that you can attack all engaged with
Durable 2
-20 crit rolls
Dedication 2
+1 Willpower +1 Willpower
Natural Blademaster
reroll melee or lightsaber check once per session
Intimidating
Fearsome 3
Sense advantage
Once per session add two black die to enemy skill check
Improved Terrify
force point immobilize
2 difficulty, coercion+ force die, disorient one target per success, two advantage extend duration
Grit
+1 strain
Heroic fortitude
dstiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounte
Against all odds
difficulty three resilience +force die check to remove wounds equal to successes
Force Powers
Force Rating
3
Power
Enhance Athletics:
Description
Upgrade
Effect
Tie force rating to brawn
Add Force Die to coordination
Add Force die to pilot (Planetary)
Add Force die to pilot (Space)
Tie force die to Agility
Add force die to athletics.
Add force dice to resilience
Add force die to brawl
Power
Move object
Description
Upgrade
Effect
Short range is max move distance, smaller than a human,
Strength
Silouhette size +1
magintude 2
Move three things each
Hurl
Damage 10 times silouhette
Fine Manipulation
Range 1
Power
Bind
Description
Upgrade
Effect
One point, bind target. Dark bind does wounds equal to points ignores soak