Stride Valarian by Kolos

Species
Skakoan
Career
Engineer
Specializations
Shipwright
System
Age of Rebellion

4
Threshold 12
Current 0
Threshold 10
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
4
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 4
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) X 1
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 0

Attacks

Model 53 Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3

35
165
1035
10/21

Weapons & Armor

-Weapons-
Model 53 "Quicktrigger" Blaster Pistol Ecnum 1 HP 0/4
-Armor-
pressure suit(Skakoan)
+2 Soak, HP 0/3, Encum 3

Personal Gear

Utility Belt Encum +1
Load-Bearing Gear Encum +3
MK. III Modular Backpack Encum+2
-x6 Pouches Encum +6
Tool Bag (Surveyor's Bag) Encum +2
mechanical Dianoga Encum 4, -2 setback to fixing strain
Multi-Goo Gun Encum 2, +1 advantage to repairing Droids, vehicles and starships
Repulsor Clamp Encum 3 Remove 1 setbck for hull repair and crits for starships and vehicles, hold up to 10 encum

Requisitions:

Assets & Resources

Critical Injuries & Conditions

Innate HCVW A9 Turbo Tank Workshop Manuel (Operation Grand Tour)

Talents

Name Rank Book & Page Description
Dockyard Expertise 1 FO pg. 30 Make an Average Knowledge: Education when at a dry docks with suitable personnel and equipment to conduct repairs to a starship. If successful the cost and time for repairs is reduced by 20% for each rank to a minimum of 100 CR and 24 hours
Fine Tuning 1 AoR pg. 147 Whenever the character repairs system strain on a starship or vehicle, he repairs one additional system strain per rank
Solid Repairs 1 AoR pg. 156 Whenever the character repairs hull trauma on a starship or vehicle, he repairs one additional hull trauma per rank

Background

Stride Valarian is a steadfast believer in the greatness of his homeworld Skako and to a greater extent the former Techno Union. Though Stride is not hoping for a return of the Republic, he wants to do his best to destroy the Empire and there grasp over the galaxy, and thus has elected to leave his home planet and risk his life to help the rebels as best he can, which is primarily in the world of engineering.

Motivation

-Shipwright-
■ □ □ □
■ ■ □ □
□ □ □ □
□ □ □ □
□ □ □ □

Duties

**DUTY: Vessels**
```More than soldiers, credits, or information, the vehicles of the Alliance are the most important and vital assets there are, and the Player Character knows this. They are devoted to seeing to their maintenance and Repairs, so that they can continue the fight and succeed. No vehicle should ever be left inoperable: the most successful missions might not achieve every goal, but they are successful nonetheless when no vehicle is lost and needs to be replaced.```

**MOTIVATION: Reliability**
```Weapons and ships that won't work cannot serve the Rebellion, so Engineers cannot allow them to become or remain unreliable. Increasing dependability not only aids in the war, but increases morale and fighting effectiveness```

Description

Olive green skin, with a methane pressure suit with methane respirator and red fabrics, around 1.80m tall

Other Notes

---XP---
-Character Creation-
80 XP (Starting Skakaon)
+10 XP (-10 Duty)
+5 XP (-5 Duty)
-30 XP (Agility)
-40 XP (Intellect)
-20 XP (Cunning)
-Post Creation-
5 XP (leftover from Creation)
+15 XP (Recruitment Office)
+10 XP (AoR Career, not taking Recruit)
-5 XP (Dockyard Expertise Talent)
-10 XP (Solid Repairs Talent)
-10 XP (Fine Tuning Talent)
+20 XP (Operation Grand Tour)
-15 XP (Mechanics skill)
+25 XP (Operation: Rodeo Rescue)
-20 XP (Mechanics skill)
-10 XP (Knowledge (Warfare) Skill)
=5/140 XP

---Credits---
500 CR (Starting)
+1000 CR (-5 Duty)
-0 CR (Model 53 "Quicktrigger" Blaster Pistol)(Free weapon)
-0 CR (Pressure Suit)(Racial requirement)(Free Armor)
-25 CR (Utility Belt)
-100 CR (Load-Bearing Gear)
-50 CR (Surveyor's Bag)
-225 CR (Mechanical Dianoga)
-250 CR (Multi-Goo Gun)
-250 CR (Repulsor Clamp)
-75 CR (MK. III Modular Backpack)
-90 CR (x6 MK. III Modular Backpack Pouch)
+300 CR (Operation: Grand Tour)
+300 CR (Operation: Rodeo Rescue)
=1,035

---Duty---
20 Duty (starting)
-10 Duty (+10 XP)
-5 Duty (+5 XP)
-5 Duty (+1000 CR)
+25 Duty (Operation Grand Tour)
+10 Duty (Operation: Rodeo Rescue)
=35 Duty

---Hours---
+24 hours (Operation Grand Tour)
+24 Hours (Operation: Rodeo Rescue)
=48 Hours

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