Threshold | 16 |
Current | 2 |
Threshold | 13 |
Current | 2 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 2 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 0 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 0 | ||
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 2 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 2 | ||
Brawl (Br) | X | 3 | ||
Gunnery (Ag) | X | 2 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 1 | ||
Ranged: Light (Ag) | X | 0 | ||
Ranged: Heavy (Ag) | X | 2 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Repulsor Fist |
RangeEngaged |
SkillBrawl |
|
Concussive 1, Slow-Firing 2 |
Damage8 |
Critical3 |
|
Blaster Rifle (on ship) |
RangeLong |
SkillRanged: Heavy |
|
Damage9 |
Critical3 |
||
Sith Metal Axe (on ship) |
RangeEngaged |
SkillMelee |
|
Vicious: 2. Cumbersome: 4. Add 1 setback when making an attack roll with this weapon. |
Damage8 |
Critical2 |
|
MWC-35c "Staccato Lightning" Repeating Cannon |
RangeLong |
SkillGunnery |
|
Auto-fire, Cumbersome: 3, Pierce: 2, Vicious: 1. If weapon is ever destroyed (by Sunder quality or other means), it explodes, dealing 10 damage to wearer and others within engaged range. |
Damage9 |
Critical3 |
|
MWC-35c "Staccato Lightning" Repeating Cannon (Single shot mode) |
RangeMedium |
SkillGunnery |
|
Cumbersome: 3, Pierce: 4, Prepare: 1, Vicious: 2. If weapon is ever destroyed (by Sunder quality or other means), it explodes, dealing 10 damage to wearer and others within engaged range. |
Damage13 |
Critical3 |
|
Vibro Knife |
RangeEngaged |
SkillMelee |
|
Pierce: 2. Vicious: 1. |
Damage+1 |
Critical2 |
|
Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
Stun setting |
Damage9 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Barrage | 2 | Add 1 damage per rank of Barrage to 1 hit of a successful attack while using Ranged (Heavy) or Gunnery at long or extreme range. | |
Brace | 1 | Perform the Brace maneuver to remove a setback per rank of Brace from next your Action. This may only remove setbacks added by environmental circumstances. | |
Last One Standing Base Ability | 1 | Once per game session, during a combat encounter, the character may spend 2 Destiny Points to make a Hard Resilience check. If he succeeds, he skips his next turn and eliminates all enemy minions in the encounter. (The minions are all eliminated immediately, so will not get to participate further in the combat, but for the sake of the narrative, the PC can spend the next round of combat incapacitating them). The narrative means by which he accomplishes this is up to the player, must be approved by the GM | |
Last One Standing Boost | 1 | Add Boost to skill check to active Last One Standing. | |
Last One Standing Increase Effect | 1 | When triggering Last One Standing, also eliminate one rival per Increase Effect upgrade. | |
Defensive Stance | 1 | Once per round on the character’s turn, the character may perform a Defensive Stance maneuver to assume a defensive stance against incoming melee attacks. He then suffers a number of strain no greater than his ranks in Defensive Stance. Until the start of the character’s next turn, upgrade the difficulty of all melee combat checks targeting the character a number of time equal to the strain suffered by the character in this way. | |
Last One Standing Reduce Difficulty | 1 | Reduce the difficulty of the skill check to activate Last One Standing to Average. | |
Grit | 1 | Gain +1 strain threshold | |
Toughened | 1 | Gain +2 wound threshold | |
Burly | 1 | Reduce any wielded weapon's Cumbersome quality and Encumbrance rating by ranks in Burly to a minimum of 1. |