Edge of the Empire
| Threshold | 16 |
| Current | 15 |
| Threshold | 14 |
| Current | 14 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 1 | |||
| Coercion (Will) | X | 0 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 1 | |||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | X | 0 | ||
| Stealth (Ag) | X | 0 | ||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 3 | ||
| Ranged: Light (Ag) | X | 2 | ||
| Ranged: Heavy (Ag) | X | 2 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Stealth Vibroknife |
RangeEngaged |
SkillMelee |
|
| Pierce 1, Vicious 2 Paired |
Damage10 |
Critical2 |
|
| Garrote |
RangeEngaged |
SkillBrawl |
|
| A successful brawl attack with a garrote can cause the target to suffocate. Target may attempt to break free of a garrote with a successful opposed Brawl check, adding a setback die for every round they've been caught |
Damage5 |
Critical0 |
|
| E5 Blaster Carbine |
RangeMedium |
SkillRanged: Heavy |
|
Damage9 |
Critical3 |
||
| ELG-3A Blaster Pistol |
RangeShort |
SkillRanged: Light |
|
| Accurate 1, Limited Ammo 1, Pierce 1 |
Damage6 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Lethal Blows level 2 | EotE 135 | The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents | |
| Dodge level 1 | EotE 135 | When targeted by a combat check (ranged or melee) the character may choose to immidiately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge | |
| Frenzied Attack level 1 | EotE 135 | When making a Melee or Brawl combat check the character may suffer a number of strain, then upgrade the ability of his combat check by that number. The number cannot exceed his ranks in Frenzied Attack | |
| Knockdown | EotE 138 | After hitting with a melee attack, the character may knock the target prone by spending an Advantage. If the target is larger than the acting character it requires one additional Advantage for each silhouette larger | |
| Quick Draw | EotE 141 | Once per round on the character's turn he may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow by one maneuver | |
| Quick Strike level 1 | EotE 141 | When performing a combat check during combat the character adds one boost die per rank of Quick Strike to combat checks against any target that has not yet acted in the encounter | |
| Toughened level 1 | EotE 145 | The character increases his wound threshold by 2 per rank of toughened |