Jedi Consular by Shock3600

Species
Human
Career
Consular
Specializations
System
Force and Destiny

5
Threshold 0
Current 20
Threshold 0
Current 0
Ranged 1
Melee 1

Characteristics

2
3
2
2
4
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 1
Coercion (Will) 2
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 4
Leadership (Pr) 1
Mechanics (Int) 0
Medicine (Int) 2
Negotiation (Pr) 0
Perception (Cun) 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Disorient 1, Sunder
Damage
7
Critical
3

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Force Powers

Force Rating
3
Power
Bind
Description
Spend FP to immobilize a target within short range until the end of the user's next turn. DP suffers 1 wound per FP ignoring soak.
Upgrade Effect
Magnitude 1 Spend 2 FP to affect 1 additional target.
Range 1 Spend 1 FP to increase range.
Duration Commit 3 FD to sustain the ongoing effects of the power on each affected target.
Strength 2 Spend 1 FP to disoirent the target for 1 round.
Power
Heal
Description
Spend 1 FP to heal 2 wounds from an engaged creature(including user).
Upgrade Effect
Power
Protect
Description
The user makes a Protect power check and rolls an Average Discipline check as part of the pool. Spend 2 FP to reduce damage from an energy based weapon that hits him or an engagwd character by an amount equal to Willpower plus 1 per success.
Upgrade Effect
Range 2 Spend 2 FP to increase power's range.
Magnitude 2 Spend 1 FP to affect 1 additional target.
Strength 2 Spend 1 FP to decrease damage by 1.

Background

Motivation

Morality

Description

Other Notes

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