Catch Vest - https://star-wars-rpg-ffg.fandom.com/wiki/Catch_Vest]Catch Vest
3x Med-Aid Patch - https://star-wars-rpg-ffg.fandom.com/wiki/Med-Aid_Patch
Comlink - https://star-wars-rpg-ffg.fandom.com/wiki/Comlink
Phase II Clone Armour Helmet - Voice Scrambler & Integrated Comlink (+1 Soak)
Assets & Resources
4x Stickpacks - Heals 5 wounds for the first application, 4 on the next and so on. It takes 24 hours for stimpacks to perform at full effectiveness again, after the last application.
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Toughened
2
FaD, 76
+4 Wound Threshold
Grit
2
FaD. 76
+2 Strain Threshold
Bodyguard
1
FaD. 76
Take strain equal to rank in bodyguard, upgrade difficulty in attacks on ally within engaged range
Physician
1
FaD. 76
Heal 1 strain on medicine checks
Parry
1
FaD. 76
Take 3 strain on melee attack to reduce damage by 2 + Parry rank
Reflect
1
FaD. 76
Take 3 strain on range attack to reduce damage by 2 + Reflect rank
Stimpack Specalisation
1
FaD. 76
+1 wound healing when using stimpack
Heightened Awareness
1
FaD. 76
Allies get blue on vigilance/perception checks in short range, 2x in engaged
Force Powers
Force Rating
1
Power
Enhance
Description
When making an Athletics check, can use the Force to enhance
Upgrade
Effect
1
Spend a Force Point to gain either a Success or Advantage (Player Choice)
Power
Move
Description
Uses the Force to move an object
Upgrade
Effect
4
Spend a Force Point to move a 2 silhouette up to extent of long range
Upgrade 2: Strength 2
Increase silhouette
Upgrade 1: Strength
Increase silhouette
Upgrade 3: Range
Increase range
Upgrade 4: Range 2
Increase range
Power
Heal
Description
Bolster ally with health
Upgrade
Effect
Upgrade 1: Magnitude
Spend two points to heal up to two allies
Upgrade 2: Range
Spend extra point to heal up to short distance
1
Spend Force dice to heal a number of wounds equal to intelligence in engaged range
Background
Born on the lower levels of Coruscant, T'Kan was found to be Force Sensitive before the Clone Wars began. Taken in for training within the Coruscant temple, T'Kan began training to become a Jedi Guardian, specifically focusing on Protector training.
Passed up for traditional Jedi Master / Padawan training as some were during the war, T'Kan was trained as a Padawan in a group of Padawans at the Coruscant Temple due to a lack of available Knights and Masters would could be pulled away from the war effort.
Motivation
Ambition - Become a Jedi
Ambition - Destroy the Sith
Greed - Wants to be seen to be succeeding
Greed - Wants to escape his humble origins
Morality
50 - Something of a blank slate in that he has been taught well by the Jedi but he remembers spending years in the lower levels of Coruscant which taught him very different morals.