Vulcan (Fffx) by Kolos

Species
Mustafarian
Career
Smuggler
Specializations
Scoundrel | Mechanic
System
Age of Rebellion

6
Threshold 15
Current 0
Threshold 12
Current 1
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
2
5
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 1
Deception (Cun) X 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 5
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

5
345
1477
10/21

Weapons & Armor

---Armor---
--Mustafarian Extreme heat Armor (Phase II Clone Trooper Armor): Encum 4, +2 Soak, HP 4
--Attachments:
-Clone Polarized Electrobinoculars: Built in, + □ perception, -■ perception due to distance or low light
-Multi-Band Comlink: Built in, Long Range Comlink is integrated into the helmet
---Weapons---

Personal Gear

---Carrying---
-Utility Belt Encum +1
-Load-Bearing Gear Encum +3
-MK. III Modular Backpack Encum+2
--x6 Pouches Encum +6
-Tool Bag (Surveyor's Bag) Encum +2
-Mechanical Dianoga(RE) Encum 3, -3 setback to fixing strain
-Repulsor Clamp(RE) Encum 2 Remove 2 setback for hull repair and crits for starships and vehicles, hold up to 10 encum
-Rivet Gun Encum 3, Reduce difficulty of removing crits by 1, minimum of simple
-Verpine Gauntlets Encum 1, +1 boost to delicate work
---Cybernetics---
0/3

Assets & Resources

---Consumables---

---Requisitions---

Critical Injuries & Conditions

---Makers Mark---
-🝪
---Schematics---
-x3 Grenade
---Crits---
-Maimed(Right Arm)
-D Stunned
-Maimed(Right Arm)
-DDD Blind
-DD Fearsome Wound

Talents

Name Rank Book & Page Description
Solid Repairs 3 AoR 156 Whenever the character repairs hull trauma on a starship or vehicle, he repairs one additional hull trauma per rank
Fine Tuning 2 AoR 147 Whenever the character repairs system strain on a starship or vehicle, he repairs one additional system strain per rank
Toughened 1 AoR 158 +2 wound threshold per rank of Toughened
Enduring 1 AoR 146 +1 Soak per rank of Enduring
Hold Together AoR 149 The character may spend one Destiny Point to make a Hold Together incidental immediately after a vehicle or starship he has repaired this encounter takes damage resulting in hull trauma. The character explains why the apparently serious damage was in fact superficial, and the damage from the attack becomes system strain instead.
Dedication (Intellect) 1 AoR 145 Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a characteristic above six.
Gearhead 1 AoR 148 he character removes a setback per rank of Gearhead from his Mechanics checks. In addition, the credit cost to add mods to attachments decreases by 50% (this does not increase with additional ranks of Gearhead).
Mustifarian SM 24 May remove 2 Setback die from checks to resist arid or hot environmental conditions
Eye for Detail 1 FO 30 After rolling the dice pool for a Mechanics or Computers check but before interpreting the results, the character may voluntarily suffer a number of strain no greater than ranks in Eye for Detail to convert that many success into advantage (The character must still have at least success in the results at the end to succeed on the check.)

Background

Fffx was born and raised on Mustafar, and was just a normal Southern Mustafarian, got a job at the mines, but after one of the heavy machinery broke down, he realized he had great technical aptitude, and after that point he decided to spend all his free time practicing. Eventually he got good enough he quit his mining job and made it his full time career, and when the CIS and Republic had started to go to, he saw a that as a chance to test himself and everything he has been working on. It took him a while to actually join, as it took him a while to be accepted into government service.

Motivation

---Trees---
-Scoundrel-
□ □ □ □
□ □ □ □
□ □ □ □
□ □ □ □
□ □ □ □
-Mechanic-
■ ■ ■ ■
□ ■ □ □
□ ■ □ □
□ ■ ■ □
□ ■ ■ □

Duties

**DUTY: Vessels**
```More than soldiers, credits, or information, the vehicles of the Republic are the most important and vital assets there are, and the Player Character knows this. They are devoted to seeing to their maintenance and Repairs, so that they can continue the fight and succeed. No vehicle should ever be left inoperable: the most successful missions might not achieve every goal, but they are successful nonetheless when no vehicle is lost and needs to be replaced.```

**MOTIVATION: Reliability**
```Weapons and ships that won't work cannot serve the Republic, so Engineers cannot allow them to become or remain unreliable. Increasing dependability not only aids in the war, but increases morale and fighting effectiveness```

Description

Fffx is a taller than average southern Mustafarian, standing at 1.81m, he is always seen in full armor and rarely takes it off outside of the privacy of his room.

Other Notes

---XP---
-Character Creation-
100 XP (Mustafarian Starting)
-30 XP (Intellect)
-40 XP (Intellect)
-30 XP (Brawn)
-0 XP (Eye For Detail Talent: Northern Mustafarian)
-0 XP (Coordination Skill: Career)
-0 XP (Knowledge: Underworld Skill: Career)
-0 XP (Perception Skill: Career)
-0 XP (Vigilance Skill: Career)
-0 XP (Cool Skill: Specialization)
-0 XP (Ranged: Light Skill: Specialization)
-Post Creation-
0 XP (Leftover from creation)
+150 XP (Heroic-Level Play)
-30 XP (Mechanic Tree)
-5 XP (Mechanics Skill)
-10 XP (Mechanics Skill)
-15 XP (Mechanics Skill)
-5 XP (Solid Repairs Talent: Mechanic)
-5 XP (Fine Tuning Talent: Mechanic)
-5 XP (Toughened Talent: Mechanic
-10 XP (Solid Repairs Talent: Mechanic)
-15 XP (Enduring Talent: Mechanic)
-20 XP (Solid Repairs Talent: Mechanic)
-25 XP (Hold Together Talent: Mechanic)
=5/250 XP
+25 XP (Operation: Procurement Prosecution)
+25 XP (Operation: Defense of Grek)
+45 XP (Operation: Rollin' Out)
-20 XP (Mechanics Skill)
-25 XP (Mechanics Skill)
-20 XP (Fine Tuning Talent: Mechanic)
-25 XP (Dedication: Intellect: Mechanic)
-5 XP (Gearhead Talent: Mechanic)
=5/345 XP

--Credits---
500 CR (Starting)
+9,000 CR (Heroic-Level Play)
+2,500 CR (-10 Duty)
-1,000 CR (Clone Trooper Kit)
--(Phase 2 Clone Trooper Armor, DC-17 Hand Blaster, M8 Combat Knife, 3x EMP Grenades)(only currently using the armor)
-25 CR (Utility Belt)
-100 CR (Load-Bearing Gear)
-50 CR (Surveyor's Bag)
-225 CR (Mechanical Dianoga)
-250 CR (Repulsor Clamp)
-75 CR (MK. III Modular Backpack)
-90 CR (x6 MK. III Modular Backpack Pouch)
-900 CR (Rivet Gun)
-500 CR (Blaster Actuating Module)
-400 CR (2x Damage +1, 2x Pierce +1 mods for Blaster Actuating Module)
+1,000 CR (Operation: Procurement Prosecution)
+1,000 CR (Operation: Defense of Grek)
-250 CR (Heavy Hydrospanner)
-1,500 (Built Mechanics Cybernetic)
-10 CR (Reduce encum on Rivet Gun)
+1,000 CR (Operation: Rollin' Out)
-250 CR (Verpine Bond Gauntlets)
-1488 CR (Weiding Rod)
-2250 CR (Merr-Sonn VX-A Intelligent Toolbox)
-2000 CR (Utility Arm)
-1350 CR (Corellian Mining Corporation EVA Powersuit)
-800 CR (Hauling Harness)
-10 CR (Booster Blue)
=1,477 CR

---Duty---
10 Duty (Starting)
-10 Duty (+2,500 CR)
+15 Duty (Operation: Procurement Prosecution)
+20 Duty (Operation: Defense of Grek)
+15 Duty (Operation: Rollin' Out)
=50 Duty

---Hours---
+24 Hours (Operation: Procurement Prosecution)
+24 Hours (Operation: Defense of Grek)
-8 Hours (Built Mechanics Cybernetic)
-7 Hours (Reduce Encum for Tools,
-2 Hours (x2 Grenades)
-1 Hour (Grenade)
-7 Hours (component alteration for mechanical dianoga and repulsar clamps)
+24 Hours (Operation: Rollin' Out)
=54 Hours

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