|
Intimidating |
2 |
|
May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in intimidating. |
|
Fearsome |
2 |
|
When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome |
|
Street Smarts |
2 |
|
Remove (setback dice) per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks |
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Talk the Talk |
1 |
|
When making a Knowledge skill check, the character may spend 1 Destiny Point to substitute Knowledge (Underworld) or Streetwise for the required skill |
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Toughened |
6 |
|
Gain +2 wound threshold |
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Durable |
1 |
|
May reduce any Critical Injury suffered by 10 per rank or Durable to a minimum of 1 |
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Stunning Blow |
1 |
|
When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak |
|
Natural Enforcer |
1 |
|
Once per session, may re-roll any 1 Coercion or Streetwise check |
|
Defensive Stance |
1 |
|
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance. |
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Loom |
1 |
|
When an ally engaged with the character makes a successful Charm, Deception, or Negotiation check, the character adds (advantage) per rank in Coercion to the ally’s check. |
|
Walk the Walk |
1 |
|
May spend 1 Destiny Point to add damage equal to ranks in Street Wise to one hit of a successful Brawl check |
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Second Wind |
1 |
|
Once per encounter, may use Second Wind incidental to heal Strain equal to ranks in Second Wind |
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Lethal Blows |
2 |
|
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents |
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Feral Strength |
3 |
|
Add 1 damage per rank of Feral Strength to one hit of successful attacks made using Brawl or Melee skills |
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Heroic Fortitude |
1 |
|
May spend 1 Destiny Point to ignore of Critical Injuries on Brawn or Agility checks until the end of the encounter |
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Enduring |
2 |
|
Gain +1 Soak Value |
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Knockdown |
1 |
|
After hitting with a melee attack, may spend triumph to knock the target prone |
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Dedication |
1 |
|
Gain +1 to a single characteristic. This cannot bring a characteristic above 6 |
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Frenzied Attack |
1 |
|
When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed the ranks in Frenzied attack. |