Disaster Relief Kit - 28 days rations + water. 2 enc.
Heavy Clothes
Secure Comlink - add setback to intercept and unscramble signal, add two boost to Knowledge checks when monitoring other comms.
Long-range Comlink
Mk.III Modular Backpack +4 pouches - increase Encumbrance by 6
Sleeppack x3 - make a Hard Melee or Brawl to apply, on hit target makes a Hard Resilience check or takes 10 strain.
Medpac - make Medicine checks without penalty, get a boost die on Medicine checks, get 1 stimpack per scene.
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Changeling
1
As an action, suffer 3 strain and make an Average Resilience check to change appearance to match any silhouette 1 character I've observed before. Opposed Perception vs my Deception to fool close observation.
Street Smarts
1
Remove setback dice = ranks from Knowledge (Underworld) checks.
Shien Technique
1
Use Cunning instead of Brawn for Lightsabers.
Reflect
1
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 + ranks.
Conditioned
1
Remove setback dice = ranks from Athletics and Coordination checks. Reduce falling damage and strain = ranks.
Parry
1
When hit by a melee attack, suffer 3 strain to reduce damage by 2 + ranks.
Force Powers
Force Rating
1
Power
Influence
Description
Jedi mind tricks. Spend dark side points to create negative emotions, light side points to create positive ones. Neutral emotions can come from either.
Additionally spend force points to deal 1 strain each.
Range: engaged.
Upgrade
Effect
Control
Opposed Discipline vs Discipline check with target, plus power check. If I win and spend force, I cause the target to believe something untrue or assume an emotional state for 1 round or 5 minutes.
Background
Motivation
Emotional Strength: Pride
Emotional Weakness: Arrogance