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Sniper Shot |
1 |
5xp |
Before making a non-thrown ranged attack, as a maneuver increase the weapon’s range by up to 1 band per rank. Upgrade the attack’s difficulty by 1 per range increase. (5 xp) |
|
True Aim |
1 |
10xp |
Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim. |
|
Lethal Blows |
1 |
15xp |
LETHAL BLOWS Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. |
|
Deadly Accuracy |
1 |
20xp |
(Ranged Heavy) When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack with that skill. |
|
Natural Marksman |
1 |
25xp |
Once per session, may re-roll any 1 Ranged (Light) or Ranged (Heavy) check. |
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Toughened |
1 |
20xp |
Toughened |
|
Dedication |
1 |
25xp |
(Agility) Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
|
Quick Fix |
1 |
25xp |
Once per session, make one skill check using Agility rather than the characteristic linked to that skill. |
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Sniper Shot |
2 |
15xp |
Before making a non-thrown ranged attack, as a maneuver increase the weapon’s range by up to 1 band per rank. Upgrade the attack’s difficulty by 1 per range increase. |
|
True Aim |
2 |
15xp |
Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim. |