Inquisitor may spend triumphs or three advantages on missed Brawl, Melee or Lightsaber combat checks, to force his target to move in a direction chosen by him.
Improved Parry
Force & Destiny Core - pg420
If a Brawl, Melee or Lightsaber hit generates a failure or three threats, and the inquisitor uses a Parry incidental, he may spend those results to inflict one hit with a Brawl, Melee or Lightsaber weapon using its base damage.
Parry 4
Force & Destiny Core - pg420
When struck by a melee or brawl attack, the inquisitor may do a parry. He suffers three strains and reduces his damage by six.
Reflect 4
Force & Destiny Core - pg420
When struck by a ranged attack, the inquisitor may do a parry. He suffers three strains and reduces his damage by six.
Lightsaber Mastery
Force & Destiny Core - pg420
Choose a characteristic. When making a check using the Lightsaber skill, the Inquisitor may use the chosen characteristic instead of Brawn.
Force Powers
Force Rating
3
Power
Influence
Description
He may make an opposed Discipline vs Discipline check combined with an Influence power check. if successful, he may spend force points to cause his target to adopt an emotional state of his choosing.
Upgrade
Effect
Control
Inquisitor may spend force point to inflict two strain, ignoring soak, on an engaged target. This may be used multiple times.
Control
When making a Coercion, Charm , Deception, Leadership or Negotiation check, make an Influence power check as well. Any force pts, successes
and advantages go towards the skill check.
Power
Influence, continued.....
Description
Or believe one untrue statement for up to five minutes. He may spend an additional force point to extend the duration for ten additional minutes.