Background
Dro-Kar was born a slave on Nar Shaddaa, property of a powerful crime boss called Tannoo the Hutt. He realized that if he ever wanted to win his freedom he’d have to offer the Hutt marketable skills, so he learned what he could about the bounty hunting business. When he found his owner in a particularly good mood one day he convinced him to allow him to work as a bounty hunter. The Hutt agreed to let the Nikto work, as long as most of his income went to pay off the price for his freedom, with interests.
Dro-Kar started his new career working with Emino Weelo, a Rodian a master hunter and his crew. There he honed his skills, hunting down criminals and occasionally doing jobs that required a dedicated team and were far from legal. One such job led him to Coruscant, which he found to be a safer and less polluted version of his home, Nar Shaddaa. By then he felt he had gathered enough experience to strike out on his own, so he left Weelo’s outfit on amiable terms and started looking for jobs in this new and exciting city.
Motivation
Ambition: Freedom
Dro-Kar desires nothing more than to be a free being, able to come and go as he pleases and earn a living in what ever way he pleases. He fears he will never be free of his former owner's large shadow while Tannoo the Hutt lives.
Obligations
Debt to Tannoo the Hutt (5)
Dro-Kar is has made a deal with his Hutt owner to pay him a large sum of credits for his freedom. So far most of his earnings have gone towards that purpose, only for him to find out that the interests the Hutt didn't tell him about make it impossible for him ever to pay him off.
Favor to Poolta (5)
Erpo Poolta, a pawn-shop owner on the lower levels on Coruscant, came through for Dro-Kar when he needed him the most. He has an amiable relationship with the Toydarian, who has given him tips and done him favors. He recognizes that he owes him a debt of gratitude which he will eventually be called upon to pay off.
Description
Dro-Kar is a broad Nikto with an expressionless face which makes him look both uninterested in other people and (to some) rather dumb. He wears bulky combat armor, has a blaster pistol strapped to his right thigh and walks with a swagger that suggests he can handle himself in a fight, a fact underscored by his massive, clawed hands and horned face.