Codename: 'Jumper' by Blue32

Species
Kyuzo
Career
Spy
Specializations
Courier, Thief, Slicer
System
Age of Rebellion

3
Threshold 13
Current 0
Threshold 15
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
4
3
4
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) X 1
Coordination (Ag) X 2
Deception (Cun) X 3
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) X 4 6, 1a, r2s
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

Kyuzo War Shield
Range
Engaged
Skill
Melee
Cumbersome 3, Defensive 1, Deflection 2, Disorient 1
Damage
+1
Critical
4
Boot Blade
Range
Engaged
Skill
Melee
Vicious 1
Damage
+1
Critical
3
Reverse Engineered 'Ghost' LBP w/Suppresor
Range
Short
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
3
Climbing Claws
Range
Engaged
Skill
Brawl
Precision Instrument Coordination, Pierce 4, Disorient 4
Damage
+1
Critical
4
Garrote Chrono
Range
Engaged
Skill
Brawl
Stun Setting
Damage
-
Critical
-

25
765
7500
0/7(2,2,2,1,6)

Weapons & Armor

Banal Apparel with Republic Issue Armor Insert Attachment Soak 1 | Defense 2| Encumbrance 0 | Hard (:difficulty::difficulty::difficulty: Perception check to notice armored weave,

Mimetic Concealment Suit: 0HP, 2e RE II, Exceptional Performance boost
Modded Boot Blade, Base Reflect Adaptive Skin, Full Mod Optical Camouflage Unit

Reverse Engineered CS-14 "Ghost" Light Blaster Pistol with Republic Issue Blaster Suppressor (2 setbacks added to checks to locate shooter)

Kyuzo War shield

Stealth Gear- 1encum
Remove 2 setback to stealth checks, add automatic advantage to stealth checks, add 3 setback to find it on person

Climbing Claws- 1e, 1hp, Compact Percision Instrument w/safety features 1 setback to locate

Garrote Chrono- 0e, 0hp
Upgrade difficulty of checks to detect concealed garrote twice

Personal Gear

Stimpacks: 3
Slicer Gear, 2e
Lockpick Set (damaged one step)
Model 58 Concealment Holster
Earbud Comlink
Concealed Escape Kit (Shoe) 0e
Agent's Bag (Encumbrance +6, 3 Hidden Compartment Mods containing 2 encumbrance of items per pocket. 1 Self-Destruct System Mod
Affide Crystal (Suicide Pill)
Data Pad w/Subminiature Holocam, 1e
5 Mem-Stiks, 0e
Military Pouch
Utility Belt w/concealed Climbing Cord 1+
Military Pack, 6+
Scanner Goggles, 0e
Comm Jammer, 4e
Palm Stunner,
Holographic Image Disguiser, 2e
False Voice Transmitter
Disguise kit 2e
Blackops Data Breaker 1e
Electronic Lock Breaker, 1e
Concealed Recorder, 0e

Assets & Resources

522 hrs of downtime

Credit Expenditures:
1,100- Holographic image disguiser
1,400- False Voice Transmitter
238- Fingerprint Masque
1550- Personal Memetic Concealment Suit
500- Palm Stunner
100- Disguise Kit
3150- Reflect Adaptive Skin
4125- Optical Camouflage Unit
100- Vicious +1 boot Blade Mod
100- Garrote Chrono
2000- Concealment Suit Repair
1000- Blackops Data Breaker
1000- Electronic Lock Breaker
300- Subminiature Holocam Attachment
175- Concealed Recorder
42- Random Dug on Malastare

Cybernetics:
Vessel Implant: These small data storage implants are generall not networked and contains information which the courier or agent cannot access. They are extremely small and unobtrusive, thus almost impossible to detect.

Detecting the implant requires a Daunting (4 difficulty) Perception check.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Pilot Training CaM 25
Grit 2 CaM 25 Gain +1 strain threshold
Second Wind CaM 25
Freerunning CaM 25
Shortcut 2 CaM 25
Swift CaM 25
Hidden Storage 3 CaM 25
Indistinguishable 4 CaM 25
Well travelled CaM 25
Improved Hidden Storage CaM 25
Incite Distraction CaM 25
Dedication CaM 25 +1 agility
Improved Indistinguishable CaM 25
Bypass Security 2
Jump Up 1
Dedication 1 +1 Intelect
Street Smarts 1
Natural Rouge 1
Inate Master of Shadows 1 Memetic Concealment Suit
Technical Aptitude 1
Codebreaker 1
Defensive Slicing 1
Natural Programmer 1

Background

Growing up, 'Jumper' enjoyed being a freerunner. Being caught numerous times in his youth, he developed his skills at deception. When the war broke out, he saw an opportunity to use his capabilities as a spy. Working for the republic, he uses his biology and skills as a courier to get in and out, preferably without detection

Motivation

Retrieval:
'Jumper' uses his skills as a spy to retrieve Intel from the CIS. Be it by infiltrating a base and stealing information directly, or finding a hidden base and marking it down for the republic

Duties

Duty Score: 51
CR3

Tactical Insight: 'Jumper' uses his skills as a courier to gather information and; if possible, disrupt sepratist intelligence via false information.

Description

Dense Musculature: Kyuzo are adapted for Phatrong's Relatively high gravity, And can make impressive bounding leaps on most other worlds. Once per round as a maneuver, a Kyozo may suffer 3 strain to leap horizontally or Vertically to any location within medium range

Holographic Image Disguiser: A Holographic disguise needs to be the same size of the target or larger. Detecting an HID with the naked eye requires a daunting (4 difficulty) perception check. Droids and anyone viewing the target through a scanner, electrobinoculars, or other technological optical device require only an average (2 difficulty) perception check

Other Notes

Mission 1: Operation: Hawaiian Vacation
25 XP 10 duty 24 hrs 1500
Mission 2: Operation Ristophi Recon
20/20/1000/24
Mission 3: Operation: 40 minutes or less
25/20/1000/24
Mission 4: Operation: Unfortunate Accident
20/15/1500/24
Mission 5: Operation: MARK my words
10/15/1000/24
Mission 6: Operation: Ghost Stories
20/10/1100/24, CR1
Mission 7: Operation: Cats in the Cradle
25/20/1100/24
Mission 8: Operation: Truth, Whispers, & Lies
25/15/1100/24
Mission 9: Operation: Couldn't Hack It
20/20/1100/24
Mission 10: Operation: Oh no, It's the Reservists! Part 3
20/15/1100/24
Mission 11: Operation: White Out
25/20/1100/24
Mission 12: Operation: to judge a jedi, part 1
15/15/1200/24, CR 2
Mission 13: Operation: a kingdom for a crepe
20/15/1200/24
Mission 14: Operation: VIP Rescue
20/15/1200/24
Mission 15: Operation: Vortals Mountaineering
20/15/1200/24
Mission 16: Operation: Vortals Mountaineering pt 2:
30/15/1200/24
Mission 17: Operation: Mountain Clearing
25/15/1200/24
Mission 18: Operation: Web of Deceit
15/15/1300/24 hit CR 3
Mission 19: Operation: Clone Contrabrand? Crazy!
30/16/1300/24
Mission 20: Operation: The 11th hour
25/20/1300/24
Mission 21: Operation: Shedding a little light
25/15/1300/24

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