Suffer 2 strain to avoid being disarmed or have weapon damaged or destroyed.
Grit
1
Edge of Empire PG 136
Each rank of Grit increases a character’s strain threshold by one.
Parry (Improved)
11
Force & Destiny Core PG 149
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus rank in Parry.
Makashi Technique
1
Force & Destiny Core PG 146
When making a check using the Lightsaber skill, the character may use Presence instead of Brawn.
Duelist's Training
1
Force & Destiny Core PG 142
Add Blue to Melee and Lightsaber checks when engaged with only one opponent.
Intense Presence
1
Edge of Empire PG 137
The character may spend one Destiny Point to recover strain equal to his Presence rating.
Reflect
7
Force Powers
Force Rating
1
Power
Sense
Description
This force power may be used by an individual to feel what others feel and sense the presence of living beings.
Upgrade
Effect
Magnitude 3
Spend Force Point to increase # of targets affect by power equal to Magnitude upgrades purchased.
Range 3
Spend Force Point to increase power's range by a # of range bands equal to Range upgrades purchased.
Control: Upgrade Ability
?
Strength
When using Sense's ongoing effects, upgrade the pool twice, instead of once.
Duration
Sense's ongoing effects may be triggered one additional time per round.
Control: Upgrade Difficulty
Commit Force Die once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
Control: Sense Thoughts
Spend Force Point to sense the current thoughts of one living target with whom he is engaged.
Power
Ebb/Flow
Description
This force power allows one to either sap the stamina from their opponents, or empower themselves.
Ebb: When the Force user makes a skill check, he may roll an Ebb power check as part of roll. The User may spend Force Point to suffer 1 strain, the inflict 1 strain on all other engaged characters. The Force user may not activate this multiple times.
Flow: When the Force user makes a skill check, he may roll a Flow power check, as part of the roll. The user may spend Force Point to heal 1 strain. The Force user may not activate this multiple times.