sniper shot |
1 |
aoe 93 |
Before making a non- thrown ranged attack, may perform a Sniper Shot ma- neuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase. |
True Aim |
1 |
93 |
Once per round, before the character makes a ranged attack, he may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and also upgrades his attack roll once per rank of True Aim. |
Lethal Blows |
1 |
93 |
The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents. |
Deadly Accuracy |
1 |
93 |
+5 heavy range damage |
Toughened |
3 |
93 |
The character increases his wound threshold by two per rank of Toughnened. |
Dedication |
1 |
93 |
+ 1 agility |
Barrage |
3 |
soldier heavy |
Add one damage per rank of Barrage to one hit of successful Ranged (Heavy) or Gunnery attacks with non-starship/vehicle weapons at long or extreme range. |
Brace |
2 |
|
As a maneuver, the character may Brace himself. This allows a character to remove a Setback Die (Black Die) per rank of Brace from the next skill check based on changing conditions: inclement weather, unstable surfaces, zero gravity, heavy gravity, or other disruptive physical obstacles that would make a skill check more difficult. |
Burly |
2 |
|
reduce wielded weapon cumbersome by ranks |
Dedication |
1 |
|
+1 cunning |
Armor Master |
1 |
|
When wearing armor, the character increases his total soak value by one. |
Rain of Death |
1 |
|
as a manuever ignore added difficulty of autofire |
Durable |
1 |
|
-10 crit injury |