Threshold | 11 |
Current | 0 |
Threshold | 13 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | X | 0 | ||
Cool (Pr) | X | 1 | -1 Set back | |
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 0 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 0 | ||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | +1 Boost Dice | ||
Piloting: Planetary (Ag) | X | 1 | ||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 1 | ||
Skulduggery (Cun) | X | 2 | -1 set back | |
Stealth (Ag) | 2 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 1 | |||
Vigilance (Will) | X | 0 | +1 Boost Dice | |
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 0 | ||
Ranged: Light (Ag) | X | 3 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Light Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Stun Setting |
Damage5 |
Critical4 |
|
Frag Grenade (5) |
RangeShort |
SkillRanged: Light |
|
Blast 6, Limited Ammo |
Damage8 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Acute Senses | 1 | Add 1 boost dice to Perception and Vigilance checks. | |
Selective Detonation | 1 | When using a weapon with the Blast quality, spend 1 advantage to exclude 1 target that would be affected by the explosion, up to ranks in Selective Detonation. | |
Steady Nerves | 1 | Remove 1 set-back per rank of Steady Nerves from Cool or Skulduggery checks. | |
Grit | 1 | Gain +1 Strain Threshold. | |
Time to Go | 1 | May spend a Destiny Point to perform a Move maneuver as an incidental to attempt to move into cover or out of the blast range of a weapon or ex-plosion. | |
Improved Time To Go | 1 | When using Time To Go, allow one Engaged ally to perform an out of turn Move maneuver as an incidental to move into cover or out of the blast range of a weapon or explosion. |