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Physical Training (1) |
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F&D DoH 25 | Ascetic |
Add 1 Boost per rank of Physical Training to Athletics and Resilience checks. |
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Go Without |
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F&D DoH 25 | Ascetic |
Once per session, the character counts as having the right tools for the job when making a skill check. |
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Intense Focus |
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F&D DoH 25 | Ascetic |
Perform an Intense Focus maneuver; suffer 1 strain and upgrade the ability of the next skill check once. |
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Force Protection (1) |
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F&D DoH 25 | Ascetic |
Perform a Force Protection maneuver; suffer 1 strain and commit Force Die up to ranks of Force Protection. Increase soak by number of Force Die committed until beginning of next turn. Suffer 1 strain every turn Force Die remains committed. |
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Iron Soul |
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F&D DoH 25 | Ascetic |
When carrying items that total 2 encumbrance or less, at the end of each encounter, heal all strain the character is suffering. |
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Empty Soul |
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F&D DoH 25 | Ascetic |
If the character is carrying items that total 2 encumbrance or less, add 1 Light Pip / 1 Dark Pip to Force power checks. |
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Mind Bleed |
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F&D DoH 25 | Ascetic |
When attacked, the character may choose to suffer strain no greater than the number of wounds suffered from the attack. If he does so, the attacker then suffers a number of wounds equal to the strain suffered by the character. |
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Uncanny Reactions (1) |
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F&D 83 | Seer |
Add 1 Boost per rank of Uncanny Reactions to all Vigilance checks. |
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Keen Eyed (1) |
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F&D 83 | Seer |
Remove 1 Setback per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half. |
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Uncanny Reactions (2) |
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F&D 83 | Seer |
Add 1 Boost per rank of Uncanny Reactions to all Vigilance checks. |
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Rapid Reaction (1) |
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F&D 83 | Seer |
Suffer a number of strain to add an equal number of Success to Initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction. |
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Forewarning |
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F&D 83 | Seer |
Perform the Forewarning action. All allies within medium range increase defense by character's Force rating until they act in the encounter. |
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Sense Danger |
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F&D 83 | Seer |
Once per session, remove 2 Setback from 1 check. |
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Sense Advantage |
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F&D 83 | Seer |
Once per session, may add 2 Setback to 1 NPC's skill check. |
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The Force Is My Ally |
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F&D 83 | Seer |
Once per session, may suffer 2 strain to perform Force power action as maneuver. |
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Natural Mystic |
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F&D 83 | Seer |
Once per session, may reroll any 1 Force power check. |
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Expert Tracker (1) |
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F&D 83 | Seer |
Remove 1 Setback per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half. |
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Researcher (1) |
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F&D CRB 71 | Sage |
Remove 1 Setback per rank of Researcher from all Knowledge checks. Researching a subject takes half the time. |
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Confidence (1) |
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F&D CRB 71 | Sage |
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. |
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Knowledge Specialization (Lore) |
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F&D CRB 71 | Sage |
When acquired, choose 1 Knowledge skill. When making that skill check, may spend 1 Triumph result to gain additional successes equal to ranks in Knowledge Specialization. |
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One With The Universe |
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F&D CRB 71 | Sage |
Once per session, meditate, then perform One With The Universe action, make Average (2 Difficulty) Astrogation check. If successful, add 1 Light Pip to all Force power checks in next encounter. If successful with Threat, add 1 Dark Pip instead. |
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Preemptive Avoidance |
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F&D 83 | Seer |
May spend 1 Destiny Point to disengage from engaged enemy as an out of turn incidental. |
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Knowledge Specialization (Xenology) |
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F&D CRB 71 | Sage |
When acquired, choose 1 Knowledge skill. When making that skill check, may spend 1 Triumph result to gain additional successes equal to ranks in Knowledge Specialization. |
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Blooded (1) |
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F&D UP 27 | Alchemist |
Add 1 Boost per rank of Blooded to all checks to resist or recover from poisons, venoms, or toxins. Reduce duration of ongoing poisons by 1 round per rank of Blooded, to a minimum of 1. |
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Alchemical Arts (1) |
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F&D UP 27 | Alchemist |
After making a check to craft a potion or talisman, may suffer strain up to twice ranks in Alchemical Arts. For every two strain, add 1 Light Pip or 1 Dark Pip to results. |
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Transmogrify |
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F&D UP 27 | Alchemist |
When making a crafting check, may add Force die no greater than Force rating. Spend 1 Pip to add 1 Success and spend 2 Pips to add 1 Advantage to check. |
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Alchemical Arts (2) |
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F&D UP 27 | Alchemist |
After making a check to craft a potion or talisman, may suffer strain up to twice ranks in Alchemical Arts. For every two strain, add 1 Light Pip or 1 Dark Pip to results. |
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Identify Ingredients |
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F&D UP 27 | Alchemist |
After being exposed to a substance, as an out of turn incidental, may roll Force Die no greater than Force Rating. Spend 2 Pips to immediately identify its composition and effects. |