Remove a setback die from checks imposed by cold environmental conditions.
Force Powers
Force Rating
1
Power
Influence
Description
The user may spend a pip to inflict 1 strain on an engaged target.
When influencing thoughts, light pips create positive emotions, and dark pips create negative emotions. Neutral emotions can be generated with either.
Upgrade
Effect
Control
The user may make an opposed Discipline vs. Discipline check with a combined Influence power check. If she spends a pip on the check and succeeds, she can force the target to adopt an emotional state or believe something untrue lasting for 1 round or 5 minutes.
Power
Move
Description
The user may spend a pip to move a silhouette 0 object within short range up to her maximum range. The default maximum range is short.
Upgrade
Effect
Control
The user can pull objects out of secure mountings or an opponent's grasp.
Range (1)
The user may spend a pip to increase the range of this power by 1 per Range upgrade purchased.
Control
The user can hurl objects to deal damage to others by making a ranged combat check using Discipline combined with a Move power check, dealing damage equal to 10x silhouette.
Control
The user can perform fine manipulations of items, allowing her to do whatever she could normally do with her hands via this power at this power's range.
Power
Sense
Description
The user may spend a pip to sense all living things within short range (including sentient and non-sentient beings).
The user may spend a pip to sense the current emotional state of one living target with whom she is engaged.
Upgrade
Effect
Control
The user may spend a pip to sense the current thoughts of one living target with whom she is engaged.