Med Pack x1
Stim Pack x1
Synth Rope
Mess Kit x1
Jedi Utility Belt
Basic Backpack
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Pack Instincts
1
When preforming the assist maneuver , Togrutas grant 2 boosts instead of 1
Force Powers
Force Rating
1
Power
Heal/Harm
Description
The basic power for Heal lets a character mend wounds with a simple touch. Heal can only be used by light side Force-sensitive characters. The basic power
has one way to spend Force points:
The user may spend L/D to heal a number of wounds equal to his Intellect on one engaged living creature (including himself). This counts as a use of a stimpack on the affected target (see page 227). This means a single target may only benefit from five uses of Heal over a twenty-four-hour period, and his uses of Heal also count against the limit on uses of stimpacks (and vice versa). The user may not activate this multiple times.
The basic power for Harm lets a character drain the very life from a target with a touch. The basic power has one way to spend Force points:
The user may spend L/D inflict a number of wounds (ignoring soak) equal to the Force user’s Intellect on one engaged living creature. The user gains 1 Conflict. The user may not activate this multiple times
Upgrade
Effect
Background
Motivation
Morality
(Strength)Compassion: The character cares about the tribulations others face, and wants to help those he comes across. His compassion may lead to self-sacrifice in order to aid those who need it.
(Weakness)Hatred: The galaxy can be a cruel and heartless place, and compassion can quickly turn to hatred to the individuals or situations that cause others to suffer. When a character's mind roils with simmering hatred, that hatred may be all to slow to fade.