Threshold | 18 |
Current | 0 |
Threshold | 14 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 0 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 0 | ||
Leadership (Pr) | X | 2 | ||
Mechanics (Int) | 1 | |||
Medicine (Int) | X | 0 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 0 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 1 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | X | 1 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 1 | ||
Ranged: Heavy (Ag) | X | 2 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | X | 0 | ||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 0 | ||
Knowledge: Xenology (Int) | 0 |
DC17M base |
RangeMedium |
SkillRanged: Heavy |
|
Auto fire, pierce 1, stun setting |
Damage9 |
Critical3 |
|
DC17M sniper configuration |
RangeExtreme |
SkillRanged: Heavy |
|
Pierce 3, accurate 1, prepare 1, cumbersome 3 |
Damage11 |
Critical3 |
|
DC17M anti armor configuration |
RangeMedium |
SkillGunnery |
|
Cumbersome 3, prepare 1, limited ammo 1, pierce 3, blast 4 |
Damage13 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Physical training | 2 | Add boost per rank to athletics and resilience | |
Toughened | 2 | +2 wounds per rank | |
Grit | 1 | +1 strain per rank | |
Clanker killer | 1 | May remove a boost up to ranks before a combat check against a droid to add success or advantage | |
Brace | 1 | May spend maneuver to remove setback from environmental circumstances up to ranks | |
Suppressing fire | 1 | May spend boost from missed attack up to ranks to inflict strain | |
Deadly accuracy | 1 | Add ranged heavy ranks to first ranged heavy hit per turn | |
Armor master | 1 | Increase soak by 1 when wearing armor | |
Prime positions | 2 | When you or short range ally enters cover both increase soak equal to ranks until cover is left | |
Tactical advance | 1 | May suffer 2 strain as incidental, until end of next turn you and short range allies may leave cover and continue to benefit from it | |
Field Commander | 1 | May take field commander action and make 2p leadership check. Allies up to presence may take 1 strain to make a maneuver |