Threshold | 11 |
Current | 0 |
Threshold | 15 |
Current | 0 |
Ranged | 2 |
Melee | 2 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 1 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 1 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | X | 1 | ||
Piloting: Space (Ag) | X | 1 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 2 | |||
Streetwise (Cun) | X | 1 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 2 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | X | 2 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 1 |
Verpine Shatter Rifle |
RangeExtreme |
SkillRanged: Heavy |
|
Knockdown; Pierce 4; Two-Handed; 3HP |
Damage12 |
Critical3 |
|
Needle Glove |
RangeEngaged |
SkillBrawl |
|
Disorient 1; Knockdown; Stun Setting; 1 dose of poison |
Damage+0 |
Critical5 |
|
Mk II Saberdart Rifle |
RangeLong |
SkillRanged: Heavy |
|
Limited Ammo; Two-Handed; poison reservoir; 2HP |
Damage1 |
Critical-- |
Name | Rank | Book & Page | Description |
---|---|---|---|
Microvision | Add Boost to perception checks. | ||
Radio-wave Communication | May silently communicate with other Verpine or specially tuned communicators within 100 km. | ||
Grit (rank 1) | +1 Strain Threshold per rank. | ||
Lethal Blows (rank 3) | Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. | ||
Stalker (rank 2) | Add Boost per rank of Stalker to all Stealth and Coordination checks. | ||
Quick Strike | Add Boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. | ||
Quick Draw | Once per round, draw or holster a weapon or accessible item as an incidental. | ||
Dodge | When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. | ||
Jump Up | Once per round, may stand from seated or prone as an incidental. |