Edge of the Empire
| Threshold | 11 |
| Current | 0 |
| Threshold | 15 |
| Current | 0 |
| Ranged | 2 |
| Melee | 2 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 1 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 1 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | X | 1 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 2 | |||
| Streetwise (Cun) | X | 1 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 2 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | X | 2 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 1 |
| Verpine Shatter Rifle |
RangeExtreme |
SkillRanged: Heavy |
|
| Knockdown; Pierce 4; Two-Handed; 3HP |
Damage12 |
Critical3 |
|
| Needle Glove |
RangeEngaged |
SkillBrawl |
|
| Disorient 1; Knockdown; Stun Setting; 1 dose of poison |
Damage+0 |
Critical5 |
|
| Mk II Saberdart Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Limited Ammo; Two-Handed; poison reservoir; 2HP |
Damage1 |
Critical-- |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Microvision | Add Boost to perception checks. | ||
| Radio-wave Communication | May silently communicate with other Verpine or specially tuned communicators within 100 km. | ||
| Grit (rank 1) | +1 Strain Threshold per rank. | ||
| Lethal Blows (rank 3) | Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. | ||
| Stalker (rank 2) | Add Boost per rank of Stalker to all Stealth and Coordination checks. | ||
| Quick Strike | Add Boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. | ||
| Quick Draw | Once per round, draw or holster a weapon or accessible item as an incidental. | ||
| Dodge | When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. | ||
| Jump Up | Once per round, may stand from seated or prone as an incidental. |