Crossguard Lightsaber Hilt: [E: 1, HP: 4]
Ilum crystal [HP:-2] Damage 6, Crit 2
Superior Hilt Personalization [HP:-1] Weapon gains Superior quality, automatic Advantage every check and +1 to damage
Blaster Pistol [E:1, HP:3]
Armored Robes [D:1, S:2, E:5, HP:2]
Personal Gear
Backpack: +4 to Encumbrance Threshold
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Side Step
1
F&D 95
Once per round, may per form Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for this round. Strain suffered this way cannot exceed ranks in Side Step.
Reflect
1
F&D 95
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Conditioned
1
F&D 95
Remove 1 Setback Die per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Parry
2
F&D 95
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Toughen
1
F&D 95
Gain +2 wound threshold
Street Smarts
1
F&D 95
Remove 1 Setback Die per rank of Street Smarts from Streetwise and Knowledge (Underworld) checks.
Shien Technique
1
F&D 95
When making a check using the Lightsaber skill, the character may use Cunning instead of Brawn.
Grit
1
F&D 95
Gain + 1 strain threshold.
Saber Throw
1
F&D 95
Perform Saber Throw action; make Lightsaber combat check as ranged attack at target within medium range, adding Force Dice no greater than Force rating. Must spend Force Points and succeed to hit target; spend Force Points to have weapon return to hand.
Force Powers
Force Rating
2
Power
Heal/Harm
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (light side Force user only): Spend Force Points to heal a number of wounds equal to Intellect from an engaged living creature (including user).
Harm: Spend Force Points to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Upgrade
Effect
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule (Force Point use): When guiding and shaping thoughts, only Force Points generated from Dark Side may be used to generate negative emotions such as rage, fear, and hatred. Only Force Points generated from Light Side may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be created from Force Points generated from either Light or Dark Side Points.
The character may spend Force Points to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade
Effect
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
The user may spend Force Points to sense all living things within short range (including sentient and non-sentient beings).
The user may spend Force Points to sense the current emotional state of one living target with whom he is engaged.
Upgrade
Effect
Background
My master and I survived the Purge. We've been surviving by any means necessary, even if it involves sacrificing my morals as a Jedi. Once he died in an encounter with mercenaries, I was left to travel alone through the galaxy. Before joining the order, I was a delinquent roaming the streets using my unknown powers to cause mayhem.
Motivation
Revenge: I was wronged by the Jedi, I was wronged by the Republic, I was wronged by the murderous thugs that killed my master. I will seek revenge for these wrongdoings.
Morality
Compassion: Character takes time to engage with the troubles of a stranger
Hatred: Seeing so much suffering causes the character to differentiate between the good people who deserve help and the bad who deserve hate.