Force Vision |
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have all normal sight and ignore penalties for darkness. |
Parry 6 |
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suffer 3 strain to reduce melee attack by 2+parry ranks |
force rating 2 |
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+1 FR |
Reflect 4 |
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suffer 3 strain, reduce dmg of ranged attack by 2+ rank |
Nobody's fool 1 |
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may upgrade difficulty of incoming charm, coercion or deception checks once per rank |
Niman technique |
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use willpower not brawn for lightsaber techniques |
defensive training 2 |
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when wielding lightsaber, melee or brawl weapons, the weapon gains defensive quality equal to ranks |
toughened 3 |
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WT +2 per rank |
Sense emotion |
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add blue dice to all charm, coercion and deception checks unless target immune to force powers |
sum Djiem |
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spend 1 triumph or 2 advantage with succesful lightsaber check to disarm opponent |
dedication |
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+1 to single characteristic(presence) |
force assault |
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spend 1 triumph or 3 advantage on a missed willpower Lsaber check to immediately perform move force power as a manuever |
draw closer |
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perform draw closer action(make a willpower Lsaber check against one sihouette 1 target within medium range, adding force die no greater tha force rating to check. spend force points to move target one range band closer or to add success to check) |
center of being |
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take COB manuever, until the next turn, attacks against the char increase their critical rating by 1 per rank |
improved center of being |
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suffer 1 strain to perform COB as manuever |
confidence 2 |
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increase difficulty of discipline checks to avoid fear by 1 per rank |
physical training 3 |
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add 1 blue dice per rank to athletics and resilience checks |
grit 8 |
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ST +1 per rank |
force protection 2 |
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perform FP manuever, suffer 1 strain and commit force die up to ranks in FP. Increase soak by number of force die committed until beginning of next turn. suffer dstrain equal to force die commited |
go without |
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once per gaming session, char can count as having the tools for the job when making a skill check |
meditative trance |
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when suffocating, char suffers 1 strain each round instead of 3. when exposed to vacuum, char suffers 1 wound per round instead of 3 |
slippery mind |
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if under the effects of a force power, perform the slippery mind action, make a hard(3 challenge die) deception check, to immediately end effects of power. |
intense focus |
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perform IF manuever, suffer 1 strain, upgrade the ability of next skill check once |
Mind bleed |
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when attacked, char may choose to suffer strain no greater than the number of wounds suffered from the attack. If he does so, the attacker will then suffer a number of wounds equal to the number of strain suffered by the char |
Iron soul |
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when carrying items that total 2 encumbrance or less, at the end of each encounter, heal all the strains the char is suffering |
Dedication |
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+1 to willpower |
empty soul |
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if char is carrying items that total 2 emcumbrance or less, add LS and DS pip to force checks |
Jedi knowledge |
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When purchasing the upgrades within the sense power tree, reduce the cost by 5xp, to a minimum of 5xp |
intimidating 1 |
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when attempting a coercion check, the char may suffer a number of strain to downgrade the difficulty of the check a number of times equal to strain suffered, which cant exceed ranks. When char is targetted by coercion check, can suffer a num of strain not more than ranks to upgrade difficulty of check equal to strain suffered. |
defensive stance |
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once per round, do DS manuever and suffer a number of strain to upgrade difficulty of all incoming melee attks by equal number. strain suffered cannot exceed ranks in DS |
vaapad control |
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Suffer 1 strain to downgrade a melee or lightsaber attack a number of times equal to the number of light side points in the pool |
Soresu technique |
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can make lightsaber check with intellect |
inner peace |
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Once per encounter, flip num of ds points to ls points equal to ranks, reduce conflict gained by number flipped |