|
CALL EM |
|
Gunslinger |
Do not add setback to combat checks due to the use of the Aim maneuver |
|
Dedication |
|
Gunslinger |
+1 to a single characteristic. Cunning |
|
Enduring |
|
Droid |
+1 Soak (Droid talent) |
|
Grit |
|
Gunslinger |
+1 Strain Threshold |
|
GUNS BLAZING |
|
Gunslinger |
Incidental - Suffer 2 Strain to avoid increasing the difficulty of a Ranged (light) check to attack with 2 weapons |
|
LETHAL BLOWS |
|
Gunslinger |
+10 per rank to any critical injury results inflicted on opponents |
|
Quick Draw |
|
Gunslinger |
Incidental - Draw or holster or weapon/item |
|
Quick Draw Improved |
|
Gunslinger |
May use Quick Draw twice per round |
|
QUICK STRIKE |
|
Gunslinger |
Add boost to combat checks against targets that have not acted yet this encounter |
|
SPITFIRE |
|
Gunslinger |
After a successful combined check with two Ranged (light) weapons, additional hits can be allocated to other targets within range of the weapon |
|
DODGE |
|
Gunslinger |
+1 Strain to Upgrade opponent's combat check difficulty after being targeted |
|
NATURAL MARKSMAN |
|
Gunslinger |
Once per session may reroll any 1 Ranged (Light or Heavy) check |
|
Deadly Accuracy |
|
Gunslinger |
Add (3) damage equal to ranks in Ranged Light to one successful hit |
|
RAPID REACTION |
|
Gunslinger |
Suffer 1 strain to add 1 "success" to initiative checks |
|
Unmatched Fortune |
|
Smuggler |
2 Destiny to change the face of 1 positive die. Once per session |
|
U.F. Frequency |
|
Smuggler |
Unmatched Fortune may be used 1 additional time per session |
|
U.F. Destiny |
|
Smuggler |
Unmatched Fortune costs 1 Destiny instead of 2 |
|
U.F. Increased Number |
|
Smuggler |
Unmatched Fortune affects 1 additional die |